Thursday, November 17, 2011

Morning Glories #14

Written by Nick Spencer
Art by Joe Eisma

Ah, Morning Glories, what are we to do with you?  With each issue, I expect to finally get some clues as to what is going on in this comic, but by the end of it, I'm always more confused and lost (perhaps I should say Lost).  This issue runs simultaneously with the previous issue, which showed us some of the 'Woodrun', a school-wide event about which we knew no more than the name.

This issue is focused on Hunter, Zoe, and Jun, who are put on a team for the run.  We still don't know the rules of the game, but we do know that the prize is 'stuff' that Zoe wants, and so she forces the others into being involved.  There are plenty of great moments between Hunter and Zoe, whose animosity towards each other has reached new levels.

While this is going on, we see more of the growing tensions between the senior staff at the Morning Glories Academy, but still learn very little about their true purposes.  There's also a strange flashback set in late 17th century New England that doesn't explain anything, but instead opens up even more questions.

This comic is a really fun read.  I think I'm getting past caring about how little information we really have, and prefer to read each issue looking for clues, knowing that I'm either a) never going to find out the whole story, or b) be totally disappointed in the ending.  Either way, when the book is this good, I'm just enjoying the ride.

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