Showing posts with label Xombi. Show all posts
Showing posts with label Xombi. Show all posts

Friday, August 26, 2011

Xombi #6

Written by John Rozum
Art by Frazer Irving

I get it that sales probably weren't that great, and that I should just be thankful that a six-issue arc of a book like this got published at all in today's climate, but really, I'm just sad that this book is ending, and won't be returning in the DC relaunch.  I think that Xombi would work just fine as a Vertigo book, with absolutely no changes made to it, but it is what it is.

This issue finishes up the Stronghold story that began with the first issue.  Through most of this series, the book has really been an ensemble title, with David Kim, the titular Xombie, being the lead, but not the centre of things.  And that approach worked really well I felt, as when a comic with super-powered nuns with funny names shouldn't be about just one person.

In this issue, our collected heroes have their final confrontation with Roland Finch, the mastermind who stole the Skull Stronghold, and is now hoping to wage war on other Strongholds (floating islands of immortals).  The writing is clever throughout, and Frazer Irving's art is beautiful.  This comic has had more than its share of interesting new ideas and colourful villains (this month, the Sisterhood of Blood Mummies), and I hope to see more work from Rozum (other than Static Shock, which has art by Scott McDaniel) and Irving (who I'm really hoping is going to finish Gutsville now).

If you haven't read this, pre-order the trade and let DC know that you want more comics like this.  It is definitely the best thing to come out of the DCU in years, and is up there with Scalped and DMZ as one of the best books the company publishes.

Wednesday, July 27, 2011

Xombi #5

Written by John Rozum
Art by Frazer Irving

I love this comic.  After this, there is only one issue left before the DC Relaunch, which looks to have canceled this title very prematurely.  But instead of complaining, I will instead try to focus on how lucky we were as readers to get a six issue run of a book that is so unique in today's market.

In this issue, David Kim and his crew pursue Roland Finch, with the goal of reclaiming the Skull Stronghold that he has taken over.  Most of this issue is interlude and preparation for the final battle, and Rozum has filled it with fascinating character work and back story.  To give you a hint of how well-written this book is, here are a few descriptions of the Skull Stronghold, a floating city of immortals:

"Over centuries the skull was trained into a glorious city by experts in architectural bone topiary."  "The chamber of tangible music, the sand children, the alphabetical flower garden, the lake of knives, the ivy lamp posts, Mr. Salt and Pepper, the hall of wishes."  Rozum is tossing out ideas like Grant Morrison, and that's what the series has been like from the beginning.

We also get a better sense of David Kim, our Xombi, in this issue.  Having never read a Milestone comic, I still don't know much about this character, so I appreciate learning about his relationship and how he has adjusted to the change that gave him his abilities.

Of course, the writing, as good as it is, pales in comparison to Frazer Irving's stunning artwork.  His designs for the Skull and other Strongholds are amazing, and he manages to create believable people, and then have them fly on pterodactyls.  I love the palette he has chosen for the different Strongholds.

I can't recommend this comic enough (for at least another month).

Friday, July 1, 2011

Xombi #4

Written by John Rozum
Art by Frazier Irving

I'm very bummed out by the fact that Xombi is not going to survive the DC Relaunch.  This is by far the best superhero-ish comic that DC is producing, and the way that John Rozum is laying groundwork to re-establish David Kim's world, has the most potential for years of interesting stories.

This issue is almost all talk, as Annie, the woman who had freed a monster in previous issues, explains her life story, and how she has come to be both a tool for Roland Finch, and the best hope for defeating him.  She tells of twenty-seven floating strongholds, like the one she was born on, populated by immortals with advanced scientific and artistic knowledge.  Finch has taken over Annie's home stronghold, with her unwilling assistance, and now has a chart which will lead him to all of the others.  Kim (the Xombi) and his crew of super-powered nuns and large golem are going to try to stop him.

While most of this issue consists of Annie's narrative, Rozum still squeezes in some nice character moments, and helps build on what has to be the most interesting and original supporting cast in comics.  Frazier Irving's work is always genius, and he continues to please as he designs the unique looks of a few of the strongholds.

I really wish this title was going to last longer.

Saturday, May 28, 2011

Xombi #3

Written by John Rozum
Art by Frazer Irving

Xombi has become my favourite DC Universe comic, and could be my favourite superhero monthly.  John Rozum and Frazer Irving are doing an incredible job with this book, and while I'm not surprised, I am saddened that this title is not getting more acclaim.

I don't know anything about this character's previous run with the Milestone imprint, except that it was also written by Rozum, and doesn't appear to have ever been collected.  I gave this new series a try based solely on the strength of Frazer Irving's artwork, and was pleasantly surprised by the quality of the writing.

In this first arc, David Kim, the Xombi, has been called in to investigate the escape of a prisoner from a prison comprised of a miniaturized subdivision, run by an interfaith coalition of jailers.  Aiding him are Catholic Girl, and a pair of superpowered nuns named Nun of the Above and Nun the Less.  As the story unfolds, David and his friends, along with a couple of golem and a creature made up of the souls of wasps that have died on windowsills have to fight Marantha, a lion-like wrath of god creature.

There's more going on than this, but hopefully you can get the picture - this comic is crazy good.  In some ways, this book reminds me of Grant Morrison's run on Doom Patrol, but it has more of a heart to it than that legendary series.  Amid all the action of this issue, Rozum treats us to a monologue on living given by a ghost, and uses a few pages to set up his villain, Roland Finch, as very smart man who only makes mistakes by design.

Wonderful writing, beautiful art.  Please, go buy this book; I fear it's too good to survive in today's comic market unless people start to get the word out.