Art by Mitch Gerads
I really like this series. I've long been interested in war comics, and have had some experience with the more modern warfare-based video games like Call of Duty Modern Warfare, which this series appears to owe a great deal to (apparently, you can play against the creators of the comic on Xbox Live). So far, most issues of this comic have had the Omaha team - a special Direct Action team of rather murky black ops provenance, complete a single mission. There hasn't been a lot of building from one issue to the next, and the characters remain rather one-dimensional, but it's becoming clear that Nathan Edmondson is slowly building towards something.
In this issue, the team has to figure out a way of bringing down a Colombian drug lord's helicopter in such a way as to keep him alive, and extract him from the country without being identified. They are partnered with a Delta team, and the main chunk of the issue, which involves attaching a device to the helicopter without being seen, is pretty suspenseful.
Things don't work out exactly as they were intended to, and from that, and the mistakes of last issue, I can predict that we are moving towards a longer story arc. I like, so far, that each issue has stood on its own, but am ready to see a little more overlap and character development, now that the 'rules' of this series have been established.
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