Showing posts with label Zero Killer. Show all posts
Showing posts with label Zero Killer. Show all posts

Friday, October 23, 2009

Zero Killer #6

Written by Arvid Nelson
Art by Matt Camp

I've read that Zero Killer is supposed to have a second arc or mini-series at some point in the near future, and it's clear at the end that Nelson is leaving the door open for that.

This issue is pretty much all action, and it works quite well, except for the character of Dahlia. I can't remember if she appeared in the first few issues (they did come out over a year ago), or if she's a new addition to the cast. Either way, I needed a little more exposition when Zero went to her place.

Camp's art has been strong throughout this title, and as in Rex Mundi, Nelson's world-building skills are on display throughout, especially in the text-pieces at the end.

I enjoyed this title, and would definitely be on-board for any follow up offerings.

Saturday, September 26, 2009

Zero Killer #5

Written by Arvid Nelson
Art by Matt Camp


This is another solid issue of Nelson's alternative future epic. Zero and Stark have been taken prisoner by the Disciples, the gang living in the Twin Towers, and we finally get to learn more of Zero's backstory, as Deegan, the Disciples' leader, fills us in on things.

At this stage, the story has fallen into a predictable pattern, but that doesn't make it less enjoyable. It's a standard action movie third act, but Nelson's writing remains tight, and Camp's artwork is very good.

Thursday, August 27, 2009

Zero Killer #4

Written by Arvid Nelson
Art by Matt Camp


Apparently it's Arvid Nelson week at Dark Horse, as Zero Killer finally returns to the shelves, something like two years after the last issue was published.

Zero Killer is an alternative history comic from Nelson; in this case, nuclear bombs exploded in New York back in the seventies, flooding the city, and causing a lot of deaths. Any survivors have moved into the top levels of the few remaining sky scrapers, and they eke out a violent and miserable existence.

Zero, a mysterious young man, spends his time attempting to build a boat and sail to Africa. He's run across the path of a girl named Stark, and has been given the mission of retrieving a briefcase from a downed helicopter for a group of Sudanese government guys, in return for passage to Sudan. In this issue, Zero has to infiltrate the Twin Towers (where he has some history), and fight a bunch of Beyond Thunderdome gangster kids.

This comic has always read quite smoothly, and has gorgeous art from Matt Camp. It's a little difficult to pick up on this half way through the run, and I wonder what kind of sales Dark Horse can expect after such a long hiatus. Regardless, this is a good comic, and should read quite well when it is published as a trade.