Showing posts with label Ryan Kelly. Show all posts
Showing posts with label Ryan Kelly. Show all posts

Saturday, October 12, 2013

Three #1

Written by Kieron Gillen
Art by Ryan Kelly

I love a good historical comic, and have long had an interest in the Ancient World, so I was very excited to learn that one of my favourite comics writers, Kieron Gillen, and one of my favourite comics artists, Ryan Kelly, were collaborating on a new series set in Ancient Sparta, some one hundred years after the famous Battle of Thermopylae.

This comic is very much a response to Frank Miller's classic 300 book.  Gillen states as much in the text section of the book, that he was irritated by the way in which Miller removed the slave aspect of Spartan society from his story, and set out to correct the historical record somewhat, and also tell a good story.

Spartan society survived only through the efforts of the Helots, the lower rung of a caste system that viewed them as less than slaves.  When the book opens, a group of young Spartan warriors attack some Helots who are gathering fruit.  Later, we meet a different group, who are having to listen to one particular Helot, from the city, who has put on some airs over his country cousins.

When a group of travelling Spartans insist that this group quarter them for an evening, this City Helot raises their ire by contradicting one man's accounting of the famous Thermopylae encounter.

This is a very interesting comic, with terrific art by Kelly, who has always been a master of human expression.  Gillen doesn't bog the story down with history, and instead provides just the right amount of exposition to make the social arrangements clear.

I'm not sure how long this series is set to run for, but I'm very excited to keep reading it until it ends.  Great stuff.

Friday, April 12, 2013

Saucer Country #14

Written by Paul Cornell
Art by Ryan Kelly

I'm disappointed that Saucer Country, one of the few new series from Vertigo over the last few years to really grab my attention, could not last for more than fourteen issues in the current comic book climate.  There is good news though, because creators Paul Cornell and Ryan Kelly have apparently made plans to continue the series with another publisher soon.

And so, that means that readers who have not checked out this excellent series should be snatching up the trades or recent back issues, because this is a great comic, and my hope is that when this book is being handled by a publisher who is more about promoting creator-owned books than corporate, written by editorial fiat ones, things are really going to take off.  These days it's all about the creator-owned book anyway...

In this issue, the Presidential race comes to its end, with the outcome you have always expected.  Presidential politics take a back seat to the alien stuff though, as Professor Kidd and the Governor's security team uncover the truth behind the two 'magic friends' who have been visiting the Professor since the series began.  This book has always been as much about governmental conspiracy as it has been about aliens (and perhaps those are the same thing), and that paranoid, secretive world gets exposed a little more in this issue.

Originally, this book was supposed to end with a tag line identifying it as the end of "season one", and that feeling is very present throughout this issue.  Cornell isn't wrapping up the story so much as finding a good place to pause it, and I hope it's not too long before things resume.  Meanwhile, and for the first time ever, I'm only reading one monthly book from Vertigo, and that's a strange feeling.

Thursday, March 14, 2013

Saucer Country #13

Written by Paul Cornell
Art by Ryan Kelly

With time running out on this series (I think there's only one issue left before it's getting canceled), Paul Cornell just keeps upping the stakes, and making things ever more interesting.

It's election day, and all signs are pointing towards Governor Arcadia Alvarado walking away with the White House.  This has all sorts of people nervous, as the GOP contacts her most trusted advisor to reveal that they know about her belief in UFOs, although they aren't ready to act on that knowledge.  This raises some interesting questions about the veracity of Alvarado's running mate's assertions that the President is himself an alien.

As well, the Bluebirds, a group of engineers who study alien technology, reach out, although their overture does not receive the response they expected.  Most interestingly, Professor Kidd is led on a hunt by his tiny otherworldly advisors, although he seems to know more about them than they would have expected.

Cornell crams a lot of stuff into this issue, and its amusing to realize that, while all of this is going on, people around the country are at the polls voting.  Ryan Kelly is doing some incredible figure work in this book, and I can't wait to see how it all turns out.

Saturday, February 16, 2013

Saucer Country #12

Written by Paul Cornell
Art by Ryan Kelly

It really is unfortunate that Vertigo has pulled the plug on this excellent series as of its fourteenth issue, because Paul Cornell is really hitting his stride here, and the book becomes ever more enjoyable.  He has said in interviews that he intends to continue the series in some way when the rights revert to him and other considerations make it possible.

What this tells us is that Cornell will not be coming close to finishing off the storyline in the next two issues, and I'm okay with that.  As it is, it does feel as if he's condensing the story somewhat, seeing as how two issues ago, Governor Arcadia Alvarado was stuck in the middle of a heated primary fight, and now she's reached the final few days before the Presidential election which could put her in the White House.  That means we missed out on any number of good stories set on the election campaign trail, which is unfortunate.

There's not much sense of time having passed, but some changes have set in for our characters.  Professor Kidd has finally revealed to Arcadia that he is often visited by the tiny figures from the Pioneer space probes, and of course, she's now decided to keep him at more of a distance, a decision he does not take well.  We also learn a great deal about what Arcadia's former rival, Senator Kersey, experienced at the hands of some very different aliens (think of the ones from V).

This has been a very unusual comic, blending modern politics with alien abduction mythology, and I for one, have found it to be an amazing read.  Ryan Kelly returns to the art for this issue, which makes me very happy.

Friday, December 14, 2012

Saucer Country #10

Written by Paul Cornell
Art by Ryan Kelly

This issue of Saucer Country has a couple of terrific moments in it that make it clear to me that this is a book that is designed to last for a while, and really explore more than just the alien-abduction aspect of its story.

Governor Arcadia Alvarado is in Las Vegas for a Democratic primary debate.  She's just been shot at, and now, after a separate shooting incident, two of her security staff are dead.  Michael, her ex-husband and fellow alien abductee, believes that he may be the person responsible for this, as does the reader.

The debate, which happens this issue, promises a couple of surprises, and we also learn what happened to the woman that Professor Kidd has been looking for.  The word 'conspiracy' gets tossed around this issue a fair amount, and it's beginning to look more and more like multiple forces are working behind the scenes to control or influence Alvarado's campaign.

Cornell has a complex plot working here, but what makes this book work is the strength of the characters.  From Michael's self-doubt to her female advisor's skill at planning the campaign, this book is pretty memorable, and with Ryan Kelly drawing the hell out of it, absolutely gorgeous.

Saturday, November 17, 2012

Saucer Country #10

Written by Paul Cornell
Art by Ryan Kelly

The last issue of Saucer Country ended with a masked gunman approaching Presidential candidate Governor Arcadia Alvarado outside a campaign appearance.  This issue, we learn that the gunman has missed, but his actions have had an effect on the entire Alvarado campaign, as these things are wont to do.

This issue focuses a lot more on the actual politics of the series, as Arcadia meets with her chief rival, and plots her way forward with her campaign team.  The UFO-hunting side of this comic is relegated to Professor Kidd, who has received a tip about the identities of 'Mork and Mindy', the Men in Black-like figures who visited an alleged abductee.

I love this aspect of the comic.  Cornell has been examining any number of legends about UFOs in America, and has been stringing them together in some pretty creative ways.  His reasoning behind the Men in Black visits is both plausible and humorous, and fits nicely with what has been happening in this comic.

This series works very well, as a blend of politics, conspiracy, and strong characterization.  The identity of Arcadia's attacker is pretty surprising, even though Cornell started telegraphing it last issue.  I look forward to seeing the consequences of his next attack next month.

Saturday, October 20, 2012

Saucer Country #8

Written by Paul Cornell
Art by Ryan Kelly

After two issues of data dumping concerning the existence of aliens and their technology, Paul Cornell returns to his main plotline, as Governor Alvarado prepares herself for a debate during the Democratic primaries.  Her opponent is a pretty smooth player, and Alvarado is still readjusting to life after her abduction.

Cornell gives most of the main characters some space of their own this issue.  The Governor's ex-husband was abducted with her, and he's also having a hard time, missing time, and having some difficulty managing reality (as we see in a beautifully executed, if complicated, scene).

Professor Kidd is using the campaign as cover to investigate other instances of abduction, including that of a woman who may have been on the alien craft the same evening as the Governor.  This is putting him on the trail, and quite probably the radar, of the 'Men in Black', who have a very peculiar way of keeping their existence out of the media, and paying homage to one of my all-time favourite TV shows at the same time.

Cornell is doing some very cool work with this series, and Ryan Kelly is one of the best artists for this book.  He excels at drawing real people, and putting them in real situations.  Few artists can pull off books that involve a lot of scenes of people sitting around talking as well as Kelly can.  This is a great title, and it proves that Vertigo still has some life in it.

Saturday, July 14, 2012

Saucer Country #5

Written by Paul Cornell
Art by Ryan Kelly

Well I've been pretty intrigued by Saucer Country since it began, I had one concern with the book that I didn't even realize until I read this issue, as Paul Cornell put that problem to bed.  Basically, the series is about Arcadia Alvarado, the Governor of New Mexico, and her campaign for President of the United States.  Just before declaring her intention to run, Arcadia and her ex-husband were abducted by aliens, giving her a new purpose for running (she is convinced that the aliends pose a threat to the country, and that she is the only person who will be able to use her office to stop them).

My problem was that Arcadia was being portrayed as someone to whom things happened, not as someone who took charge.  I know that every Presidential candidate has to give up a certain level of control to her handlers, advisers, and security personnel, but I also imagine that they are the ones driving the car, and I didn't really see Arcadia in that role.

That changes with this issue, as she pulls of an impressive feat while being hypnotized by a disreputable therapist who had already caused her ex-husband to change his story while under his influence.  The hypnosis session gives us our best look at what actually happened to Arcadia and Michael, but that doesn't mean that the therapist, who had already broken his non-disclosure agreement before even treating her, got what he wanted.

Cornell has been keeping this pretty mysterious in this comic.  We do know that there are at least two groups with an active interest in alien visitation, but neither of their goals are clear yet.  Ryan Kelly is the perfect artist for a book like this, and his collaboration with Cornell feels very smooth.  This is an interesting comic.

Saturday, June 16, 2012

Saucer Country #4

Written by Paul Cornell
Art by Ryan Kelly

Paul Cornell is structuring this series with mysteries piling up upon mysteries, as Governor Alvarado (that's her name right?  I think this is the second straight issue that doesn't say it) tries to figure out what happened to her and her ex-husband that night right before the series began.

The ex shows up at her office, and sits down to explain his version of events, although Professor Kidd doesn't believe him, especially after he finds out that he'd gone to Dr. Glass, the hypno-therapist.  It's becoming increasingly clear that a number of different groups are involved in the 'alien business' in New Mexico, but that the elected officials who run the place have no clue about any of it.

Cornell's doing a great job of creating a sense of intrigue in this series, and Ryan Kelly is doing his usual phenomenal job of drawing the book.  This issue in particular has a number of scenes that are 'talking heads' only, but he fills his pages with more than enough drama to keep the interest level high.

I don't think that sales on this book have been all that impressive, so I implore you to check this comic out if you ever enjoyed The X-Files, or if you are just interested in a well-written political drama about alien abductions.

Saturday, May 19, 2012

Saucer Country #3

Written by Paul Cornell
Art by Ryan Kelly

With this third issue of Saucer Country, writer Paul Cornell more or less shifts the tone of the series from what that seemed rather personal and small, to one that could become much more sweeping and epic.  Prior to this issue, we knew that Governor and Presidential candidate Alvarado believes that her and her ex-husband were abducted by aliens, who at the least probed them.  It appeared that the book was going to follow the Governor's candidacy, and how the people around her were going to react to her belief in this rather shocking thing.

In this issue, the Governor barely appears (and her first name is not even mentioned).  Instead, we follow the supporting cast around, as we learn that belief in abductions, at least in New Mexico, is much more common than anywhere else in the US, and that is probably because it's a pretty common occurrence.  Or, if not that, something else strange is happening in that state.

This issue gives a lot more play to Professor Kidd, whom Harvard has suspended.  He's gone to work for the Governor's campaign, and spends much of the book discussing the 'mythology' of alien visits.  His absence at Harvard has been noticed by a group of rich abduction enthusiasts called the Bluebird Group, who I imagine we'll be seeing a lot more of.  Also, Alvarado's ex continues his hypno-therapy with an analyst who also seems quite knowledgeable about abductions, and the involvement of giant rabbits in the abductee's memories of the event.

This is a very intriguing book, and it looks like it's going to have enough going on that it will be able to fill in some of the gap being caused by so many of Vertigo's best books having ended recently (DMZ, Northlanders) or ending soon (Scalped, iZombie).  With Ryan Kelly drawing it, I'd be happily reading it even if the writing wasn't this good.

Saturday, April 14, 2012

Saucer Country #2

Written by Paul Cornell
Art by Ryan Kelly

I find myself much more intrigued this month with Saucer Country, which reads very smoothly.  Governor Arcadia Alvarado has just announced her intention to run for President of the United States, and then informed her closest adviser, and her recently-hired campaign manager that she believes the Earth is under threat of alien invasion.

Clearly, that announcement doesn't go over too well (especially with the Republican manager), but Arcadia calmly explains that she is not going to jeopardize her chances of gaining the office, and that she intends to use it to help combat the threat, but that she is going to keep that a secret.

All of this hinges on the events that took place just prior to the beginning of the first issue.  Arcadia and her ex-husband were in their car somewhere in the desert, but neither of them remembers what happened.  Arcadia visits a doctor, who confirms that she was anally raped, but she has no memory of it.  The ex goes to a hypno-therapist, who also turns up some interesting results.

Gaining prominence in this story is a Harvard professor who has been sanctioned for his unorthodox opinions on the topic of aliens.  Now, the Alvarado campaign is reaching out to him, although he doesn't yet know why.  Cornell is spending these first couple of issues getting his ducks in a row, and the intrigue is building palpably. 

I am also really liking Ryan Kelly's work on this book.  Arcadia must be a difficult character to draw - Kelly shows her as a confident and Presidential candidate, who is also dealing with a great amount of uncertainty in her life.  All of this comes across in the art, which is pretty amazing.

Thursday, March 15, 2012

Saucer Country #1

Written by Paul Cornell
Art by Ryan Kelly

It's kind of a shame that Saucer Country had to debut the same week as Saga, because while this is a very good comic, it is definitely going to be overshadowed by Brian K. Vaughan and Fiona Staples's masterpiece.

Saucer Country is a dense first issue - I went back and counted the pages, because Cornell and Kelly fit a lot into just 20 pages.  The book introduces the readers to the Governor of New Mexico, Arcadia Alvarado.  She is a divorced Latina Democrat who has been considering taking a stab at the Presidency.  When the book opens, she is in a car with her ex-husband, and something strange has gone on.  He has some cuts and bruises, but neither of them can account for the last couple of hours.  Obviously, this has her security team quite upset.

As the book progresses, Arcadia wrestles with the decision she has to make - whether she should announce her candidacy or not.  She hires a Republican strategist, who suggests that by suggesting that her ex-husband was abusive, she would be able to lock down large numbers of votes.  Arcadia's bad dreams suggest something like that may have happened to her, but her epiphany, during a speech about illegal aliens, has more to do with the extraterrestrial kind.

This is very much a comic of the moment, and I like that it is being written by a British writer who is able to explore the American political zeitgeist from an outsider's perspective (which, being Canadian, makes sense to me).  We seem to be touching on a lot of the themes that make Americans jumpy - immigration, abortion, and race, and that's always interesting.  I wonder how this comic has played on Fox News.

It's very nice to see Ryan Kelly working on a monthly title again.  I've been a fan of his since I started reading Local (still one of the greatest comics I've ever experienced), and I feel that he's an excellent artist to pull off a series like this.  I'm on the fence with most of the rest of the new wave of Vertigo titles, but expect to be with this one for the long-run.

Friday, April 29, 2011

The New York Five #4

Written by Brian Wood
Art by Ryan Kelly and Jim Rugg

Throughout this mini-series, which is a sequel to the Minx book The New York Four, there has been a recurring sense of disjointedness, as scenes shift suddenly and plot elements are introduced and go nowhere.

This concluding issue suffers from this sense of dissonance more than some of the others.  To begin with, a character is killed off (I know that's a spoiler, but look at the cover) suddenly, and to a disappointing effect.  The character was not very well developed, so not only is it hard to care about her, it's also hard to understand why her friends are upset.  Her wake leads to a possible romantic opportunity for Merissa, but that also goes absolutely nowhere.

I feel bad slamming a book like this.  Wood is usually an amazing writer, but I remember his writing in the first issue that he had a lot of difficulty making his story fit a four 20-page issue format, as he was originally planning for this to be a longer-form graphic novel.

The art in this series has been amazing, as Ryan Kelly always is.  The addition of Jim Rugg (read Street Angel!) on inks is seamless, as Kelly continues to give us some gorgeous shots of New York City.

Saturday, March 26, 2011

The New York Five #3

Written by Brian Wood
Art by Ryan Kelly

Even if I didn't care about the story or characters in this comic, I would buy it for the full page panels of New York that Ryan Kelly is drawing.  This issue opens with a splash page of one of the girls (not sure if it's Riley or Ren) skateboarding up a street, and then moves on to large images of the tenement the girls live in, the interior of the Strand, a coffee shop, Washington Square, St. Mark's Place, Veselka, the entrance to the subway, and numerous large character shots.  While they make the comic a quick read, they are amazing pieces of art, demonstrating Kelly's mastery of both people and architecture.

The story still feels a little choppy in places, but I've become so fond of most of these characters that it doesn't bother me in the slightest.  The girls seem to be drifting apart, as Ren makes a big announcement, and Merissa heads off to handle her family responsibilities.  Riley starts talking to her sister again, and Lona's boyfriend puts her straight about her creepy stalker behaviour.  We start to get to know Olive, the homeless girl, a little better too.

I'm not sure what to expect from the last issue of this series next month, but if it's nothing but Ryan Kelly New York scenes, with Brian Wood inserting his thoughts about the places, then I'll be perfectly happy with it.

Thursday, February 24, 2011

The New York Five #2

Written by Brian Wood
Art by Ryan Kelly

Nothing by Brian Wood and Ryan Kelly is going to be bad, but I do feel like there are some flaws to New York Five, even while I find myself easily swept up in the lives of the four roommates and their friends, and swept away by Kelly's artwork.

The problem is one of pacing.  Wood mentioned in his text piece last issue that Shelly Bond rearranged much of the story to make it flow better, but I feel like someone needed to help make it more clear (beyond using the therapist's videos) to see how much time has passed between scenes.  Have the events in this comic taken place over a couple of days, or a couple of weeks?  It's very hard to tell some times.

Still, there is so much to like in this book, as Wood and Kelly chronicle the lives of these girls, and slowly reveal more about them.  We learn what's up with Merissa's crazy brother, and Lona, the stalker, introduces her boyfriend from Vancouver, who finally calls her out on her stalking madness.  Riley, who is pretty much the main character,  comes out pretty badly in this issue, as she starts sleeping with her sister's boyfriend, even as she loses any doubts that he's an absolute creep.

This is an interesting book.

Friday, January 28, 2011

The New York Five #1

Written by Brian Wood
Art by Ryan Kelly

As much as I never really figured out DC's Minx line, where New York Four, the book to which this mini-series is the sequel, was published, I think it may have been a better fit for this title than Vertigo is.  But then, this is Brian Wood and Ryan Kelly, so it's an instant purchase, even if it is basically a young adult series aimed at girls.  Even as I type that, I realize how reductionist it sounds...

New York Five follows a group of four freshman students at NYU who are all friends, and who have the same therapist.  The fifth girl, whose presence explains the change in title, is introduced in this issue, but only just.  Anyway, these four girls now live together, and are going through some of the usual struggles of young students (boyfriend troubles, family troubles, marks troubles), and some that seem kind of unique - obsessively stalking a teacher being the most unusual.

Wood and Kelly, who meshed together perfectly on Local (which just might be the best comic series I've ever read), are basically telling a story of New York, in which these girls are incidental characters.  Wood peppers the book with fun insiders facts, like where to go for congee in Queens, and Kelly lovingly draws detailed drawings of intersections and elevated trains.  The book feels like the younger sister to Local, and while truly bizarre in its existence, is well worth reading.

Saturday, October 9, 2010

Lucifer Vol. 11: Evensong

Written by Mike Carey
Art by Zander Cannon, Peter Gross, Aaron Alexovich, Dean Ormston, Ryan Kelly, and Jon J. Muth

There was a stretch of time, through the second half of Carey's 75-issue long Lucifer series, where I was becoming less and less impressed with the book.  The art was always lovely, and Carey's writing was pretty strong, but I found that I was starting to lose interest in the plot, as it became more and more about the second war in heaven, and was losing its focus on the supporting cast that made this comic so good.

At the core of my displeasure was the fact that Lucifer, as a character, was never very interesting.  I never found myself caring about his plans, or his rage at his father.  What I liked were the creatures he'd surrounded himself with.

This final volume, which collects the last five issues of the series, wisely spends less time with Lucifer than it does with his crew, and for that reason, I found it to be an excellent send off.  Elaine, taking on her new role in the universe, spends a little time saying good-bye to her companions.  The book starts with her visiting a Centaur storytelling contest, where she meets an old acquaintance, and gains some positive human experience (I can't think of a better artist than Zander Cannon to tell this story).  Later, Elaine has a 'girls' night' with Mazikeen, Spera, Jill Presto, and Mona that is poignant and funny, and helps bring all of these characters' arcs to a close.  There is also a final Gaudium story, which is always a nice addition.

Of course, the central part of the book is the last meeting between Lucifer and Jahweh, after Carey gives us a retrospective look at Lucifer's existence.  This meeting is a big deal, but I found that the quieter moments were of more importance.

Also included at the end of this book is a one-shot painted by Jon J. Muth, and published in the early days of this title.  I found that it was jarring to read this so quickly after finishing Lucifer's story, and it's addition (beyond being beautiful) did nothing to add to my enjoyment of these characters.

I'm glad I finally got around to reading this series.  It demonstrated how well Carey and Gross have worked together in the past, and was a reminder of the days when there was some form of continuity among some of the Vertigo books.

Saturday, September 18, 2010

The Unwritten #17

Written by Mike Carey
Art by Peter Gross and Ryan Kelly

I'm sure that a lot is going to get written about this issue of The Unwritten, as Carey has borrowed a page from the old 'Choose Your Own Adventure' comics, and presented 'The Many Lives of Lizzie Hexam' as a labyrinthine example of that much-maligned and often horrible genre of children's book.

Lizzie Hexam is a supporting member of the Unwritten cast, and she is either a living character from a Dickens novel, or is a real person who believes that's who she is.  This comic clears up the mystery, but it depends entirely on which storyline you choose to follow, as Carey presents both as viable options, and links them together so that the main plot elements of this comic - Tom and Savoy bringing her out of her coma and escaping the hospital with her - take place no matter which path you choose.

And in that way, the illusion of choice in the story is really just a gimmick, but an interesting one nonetheless.  To tell this story, Carey increased the page count and had the book drawn in a landscape orientation, effectively splitting each sideways page into two, so that there can be more options and paths to follow.  However, most of the story progresses linearly, with the only option presented to the reader to be to 'Turn to Page X'.

Regardless, this is an interesting issue of The Unwritten, although I don't think it will do too much to retain any new readers that the format attracts.  The story is just too confusing at this point to draw anyone new in.  Also, I don't think this will look too good once it's collected in trade - the sideways orientation never works.

Thursday, September 16, 2010

Lucifer Vol. 10: Morningstar

Written by Mike Carey
Art by Peter Gross, Ryan Kelly, Colleen Doran, and Michael Kaluta

I'd started to feel like this comic had played itself out a little over the last couple of volumes, and that feeling extended into the beginning of this penultimate book, but the latter half of the trade is amazing.

In this volume, Carey brings most of the plotlines that ran through the first sixty-odd issues of the comic to a head, as three armies (the Lilim, the Angels, and the combined forces of Hell and its damned) meet outside the gates of heaven while Lucifer fights the Fenris Wolf at the Primum Mobile, the throne of heaven.

The action and warfare is nowhere near as significant as some of the other things going on though, especially with Elaine Belloc and Lilith, who meet Jahweh and debate the future of all creation.

Wisely, Carey intersperses some of the more pivotal scenes with interludes, one of which involves a sorcerer who summons the most powerful demon in Hell to be his thrall, not realizing that Gaudium, the troublesome former cherub is the only creature currently in Hell.  That's a great issue, with art by the incomparable Michael Kaluta.  An earlier interlude returns to some of the earliest supporting characters of this series - the crippled Jayesh and his conflicted ex-skinhead boyfriend.  This story is drawn by Colleen Doran, an artist who we see way too little of these days.

This book goes a long way towards helping me understand why this series is spoken of with such respect, something I wasn't always getting earlier.  I look forward to finishing it all off with the next volume.

Friday, August 27, 2010

Lucifer Vol. 9: Crux

Written by Mike Carey
Art by Marc Hempel, Peter Gross, Ryan Kelly, and Ronald Wimberly

I started reading this book feeling a little bored with Lucifer in general.  I didn't enjoy volume 8 with the same degree that I did the earlier books, and didn't really feel like reading this.  I'm glad I stuck with it though, because this volume returns the book to the high quality of the beginning of the series.

This volume jumps around a fair deal.  The first story (with art by Marc Hempel, an artist we don't see enough of these days) is set in Hell, and has Christopher Rudd serving in a messianic role.  In fact, the story ends with him in a new, elevated station in Hell.

From there, we get to the main storyline of the book - the return of Lilith, as seen at the end of Volume 7.  We learn where she's been for the last few millennia, as she starts to plot against Heaven.  She's not happy with Mazikeen, for whom things go bad quickly.  Between these chapters is a story where Elaine Belloc, absorbing Michael's abilities, creates her own universe, and then tries to watch over it.  As well, we see more of Jill Presto, who is again pregnant from the Basanos.

There is definitely a feeling throughout this book that the story is coming to its close (two more volumes remain), and Carey is slowly ratcheting up the level of suspense and weight of events.  The strength of this book lies in its supporting characters - Elaine, Jill, and of course Mazikeen, and so the fact that Lucifer barely appears in this book is not a problem.