by Matt Kindt
As we move ever deeper into Matt Kindt's unique and excellent series Mind MGMT, I find that my enjoyment of it only increases. With this current arc, the once-again amnesiac Meru has begun working with Henry Lyme, the most powerful Mind MGMT agent of all time, to stop a former agent known as The Eraser from putting the agency back together.
In this issue, Meru and Lyme visit Perrier, the surviving member of a pair of sisters who, when working together, had the ability to create novels and graphic texts that could influence peoples' behaviour. The book starts with an excerpt from their graphic novel/memoir, which helps reestablish the characters, and bring us up to date on their abilities. As Lyme recruits Perrier, it becomes clear that everyone is going to have to travel back to Zanzibar, which is a location of great significance for all involved. They are being pursued by other former agents, and things don't go smoothly.
Kindt continues to really impress with this book. I love the way that he's structured this story, so that despite the fact that reader knows more about the MGMT than Meru, we are still able to discover new things alongside her. I also love some of the meta touches that Kindt works into the story. After reading Perrier's bio, Lyme comments that he "never liked the art", which I'm sure is something that Kindt hears, seeing as his style is so unique.
Apparently there has been talk lately that Kindt has sold the movie rights to this title. I think that means it's a great time for new readers to start checking this out, not just because it's a wonderful book, but so you can feel superior to your friends when the film comes out.