Saturday, May 12, 2012

Mind the Gap #1

Written by Jim McCann
Art by Rodin Esquejo and Sonia Oback

I wasn't sure if this new series was for me or not, but I'm always willing to sample an extra-sized first issue when it's released at a regular price, so I gave this a try.

Jim McCann's Mind the Gap is definitely different, and I'm pretty sure I'm going to have to read it a second time to figure out some of the nuances of this comic, but it has me pretty intrigued right now.  The book opens with a series of phone calls, as friends and family of Ellis Peterssen, an actress (I assume) and beautiful young woman suffers some sort of attack at a subway station.  She is taken to a hospital, where she is in a coma.

There's a lot more going on than just that though.  It's clear that the attack on Ellis was planned, and is part of some larger group of events that have been set into motion.  A number of the people standing vigil around Ellis's bedside appear suspicious.  Her brother is a jerk, and really, so is her boyfriend.  There is a dust-up between two doctors over Ellis's treatment, and what information is being kept in her file compared to what is on her chart.

Oh yah, and Ellis is kind of hovering over her body watching the whole thing; at least she is until she meets another phantom, who is also in a coma somewhere, and is there to school Ellis on the whole situation.

There's a lot happening in this comic, and its structure makes me think of the more recent vogue in television dramas of embracing weirdness and portioning out information over a long period of time (Lost being the best example).  In a lot of ways, this feels as much like a TV pilot as it does the beginning of a comics series, but I'm okay with that.

Rodin Esquero's art is lovely.  He's best known for his covers on the brilliant Morning Glories (which, in terms of tone, is similar to this book), and he does a good job with the various emotions that Ellis's circle feels while standing at her bed.  I'm definitely going to be getting the next issue of this.

Wasteland #37

Written by Antony Johnston
Art by Justin Greenwood

Wasteland is really finding its feet again after its long hiatus and recent return with a new artist who is keeping the book on a monthly schedule.  For the last few issues, our heroes Michael and Abi, and their companion Gerr have been in some trouble in the Crossed Chains (read that as Christian) town of Godsholm.  Now, with the two men surrounded, Abi is confronting the leadership of the town, and a good number of its citizens while holding an open flame to their Bible.  Needless to say, she gets their attention...

Johnston uses this issue to show the lasting changes wrought in Godsholm by the main characters' appearance in the town, and returns the trio to the road.  The thing is, both Abi and Michael know that Gerr, who saved them from the Dog Tribe, is actually in the employ of Marcus, the insane ruler of Newbegin, where most of this series took place.

Two things have made this comic work over the years:  the depth and detail of Johnston's world-building, and his strength in constructing strong characters.  This issue balanced both nicely, and has me excited to see where the wanderers are headed next.

The Walking Dead #97

Written by Robert Kirkman
Art by Charlie Adlard and Cliff Rathburn

The newest arc in comics success story The Walking Dead begins with an issue that spotlights many of this series's strengths.  The book opens in the Community, where people are holding a Sunday church service.  There are prayers for the safe return of Rick and his group, who we later see coming home after their time at the Hilltop over the last few issues.

They are soon approached by some of Negan's men.  Negan is the leader of a group that calls itself the Saviors, and who we learned last month are more or less holding the Hilltop community hostage, extorting them for food and trade goods.  Of course, people who cross Rick don't last long, and the seeds of the next big conflict are sown.

Once Rick's group returns home, the book gets back to what it does best - having people go about the business of surviving.  Plans are made to prepare for conflict with Negan, and we learn that one of the cast members is pregnant.  Also, Rick and Andrea inch ever closer to one another, and Abraham starts to chafe under the perception that he is now subordinate to Rick.

What always makes this book work so well is the balance between plot and character, and the way in which Kirkman doesn't let things slow down for long.  Of most possible importance here is the observation that some of the walkers are looking more decayed, and that Carl's memory is returning to him.  This is great stuff as always, and as we approach the 100th issue, I find myself beginning to feel a little dread, as we all know that Kirkman likes to kill off main characters in landmark issues.

Thief of Thieves #4

Written by Robert Kirkman and Nick Spencer
Art by Shawn Martinbrough

With each new issue of Thief of Thieves, Kirkman and Spencer have been revealing a new side to Redmond, the series's titular character.  The first issue introduced him and his assistant, and the idea that he was ready to retire.  The second issue let us meet his ex-wife.  The third focused on the police detective who has been tracking him for years, while this latest issue is centred on his son, who looks just like him.

It seems that Augustus has followed in his father's footsteps, only without any of his innate skills and talents.  Augustus is in custody awaiting trial, and if convicted, will fall under a 'three strikes' rule, thereby placing him in prison for a very long time.  Knowing this, the cop (or is she FBI?  she's not identified in this issue and I forget) is trying to get information from him, but for now, he's standing firm.

This is a very well-plotted book, as the final pages loop back the beginning of the first issue.  I think that all the set-up is finished with now, and expect that we are going to find the book moving quicker from this point out.  I like that Kirkman and Spencer have taken their time to build this series, but I think it's time for a little more to start happening.  Still, with all this excellent Shawn Martinbrough art to look at, I'm fine with whatever pace they choose to set.

Mystery in Space #1

Written by Duane Swierczynski, Andy Diggle, Ming Doyle, Ann Nocenti, Nnedi Okorafor, Steve Orlando, Robert Rodi, Kevin McCarthy, and Michael Allred
Art by Ramon Bachs, Davide Gianfelice, Ming Doyle, Fred Harper, Michael Wm. Kaluta, Francesco Trifogli, Sebastian Fiumara, Kyle Baker, and Michael Allred

There's nothing quite like a good anthology book, as I attest with each new issue of Dark Horse Presents.  Lately, Vertigo has also entered the anthology business, putting out a one-shot every quarter or so.  This one uses a space and science fiction theme, and it contains some very good stories, and some I could have done without.

What first struck me about this book is that it is largely made by people who I either don't associate with Veritgo comics (Duane Swierczynski, Ramon Bachs, and Kyle Baker), or by people that I am completely unfamiliar with (Nnedi Okorafor, Steve Orlando, Kevin McCarthy, Fred Harper, and Francesco Trifogli).

There are a couple of themes that keep being revisited in this book, such as a future where people lack control over their lives and actions, and stories that involve people not perceiving things properly.  These are good stories, and they are all told quickly.

I did have trouble getting through Okorafor and Kaluta's story about a carnivorous jungle (although it was lovely), and McCarthy and Baker's story of two cultures discovering a powerful new substance.  It was kind of tedious, and Baker drew it in the cartoon style of his that I don't actually enjoy.

I found that I most enjoyed Diggle and Gianfelice's story about revolution, Doyle's tale of love and
suspended animation, and Rodi and Fiumara's tale of love in a space junkyard.

Orlando and Trifogli's story about centaurs and self-determination was one of the most interesting, but also a little hard to follow.  I would like to see more of Trifogli's art.  I look forward to Vertigo doing another book like this soon, but would like to see a little more variety in terms of themes.

Skullkickers #14

Written by Jim Zubkavich
Art by Edwin Huang, Misty Coats, and M. Goodwin

This issue of Skullkickers moved into unexpected territory very quickly.  We'd been promised the story behind Baldy's gun, and we do learn where he got it from in this issue, but it was not in a way I ever could have predicted.

The comic starts with him still on the sailing ship from last issue, fighting a slimy monster that just hatched out of an egg.  He makes reference to having fought one before, and the comic then moves into a flashback set in New Mexico in 1876, where notorious bounty hunter and gunfighter Rex Maraud has just arrived in a small town to do some monster hunting.  After the usual display of skill for some town idiots, Rex moves out to a site known for supernatural goings on, and waits for a cult to begin some kind of strange ritual.

Eventually, after fighting another slimy monster, he ends up in thrall to a Lovecraftian demon-thing.  Somewhere in all of that, he gets his gun.  We are promised that the next issue will show us how he ends up in the medieval fantasy land that we are used to, and where his hair went. 

Jim Zubkavich is not one to fall back on conventional plotting or ideas, and I love how fresh each new issue of Skullkickers is.  This is Jonah Hex played for laughs, which is a nice change from the usual in this book, although I hope it doesn't take long to get us back to the main story.

This issue also has a back-up collaboration story featuring Shorty and a girl from a comic called Princeless.  It's cute, and nicely drawn, but I don't know if it's enough to get me to check out that other title.

iZombie #25

Written by Chris Roberson
Art by Michael Allred

After this, there are only three issues of iZombie left to be published before the series comes to its end.  That 28th issue will also be Chris Roberson's last for DC, after he disparaged the company's ethics on the Internet the other week, and was then removed from an arc he was slated to write for Fairest because of it.  Many people agree with Roberson's viewpoints, some don't, and to many, it doesn't matter, because not all that many people read this comic, compared to the rest of DC's output.

And therein lies the real shame of all this, because iZombie is pretty good.  Roberson has been building this story for two years now, and we are moving into pay-off mode, as the final story arc begins here.  There is going to be an apocalypse in Eugene, of the Buffy The Vampire Slayer variety, and Gwen and her friends seem to be the best bet for stopping it.

Much of this issue is used to set up the last few issues.  Gwen receives 'training' from Amon in tapping into her full potential, and they take a little astral tour of the town, which is suffering from multiple incursions of weird monsters, as a precursor to Xitulu's appearance, which will destroy the world.  Along the way, we check in with every member of the cast of this book, and see just where they are placed on the grand chessboard.

This issue is notable because it reveals some of diner owner Dixie's history, although not her connection to the line of dolls that share her name.  I suspect that the axe dropped a little soon on this title, or we would have seen a flashback issue or arc starring Dixie at some point.

As always, Michael Allred's art in this book is wonderful.  I  think a monthly dose of Allred is what I'm going to miss the most when this title is gone.

Friday, May 11, 2012

Fairest #3

Written by Bill Willingham
Art by Phil Jimenez and Andy Lanning

I think that I'm getting closer and closer to being done with Fables and its spin-off title Fairest.  The parent book has moved from being an edgy 'mature readers' comic into being a drawn-out kids comic about kingdoms of lost toys and children being trained to take on 'important roles', with none of the dread or forward planning that used to make the book such a good read.  Fine, I thought, at least Willingham is going to use this new series, which is to spotlight the female characters of his gigantic cast, to tell the types of stories that he used to use the main title for.

Instead, we get a lengthy adaptation of the Disney Snow White movie, with a few bare breasts tossed in to keep things 'edgy' (because as we all know, breast are evil).  For a book that should be about the empowerment of female women, from a writer who has written a number of strong female characters over the last ten years of playing in this sandbox, this is a big disappointment.  The first issue was all about Ali Baba and his bottle imp.  The second was about Ali Baba trying to woo Briar Rose, and failing.  Now, this issue is mostly about the bottle imp working his powers of seduction - of a literary kind - on the Snow Queen.  None of these women appear particularly empowered; they are all acting in response to the two male figures in this comic.  Normally, I wouldn't even notice something like that, but seeing as this title is supposed to come with a bit of a mission statement attached, I come to it with more sensitivity to things like that.

I'm definitely not disappointed in the art in this book though - Jimenez is killing it, if perhaps overdoing it a little on some of the ice constructs the Queen creates (kind of like Chris Bachalo drawing Iceman, only more delicate).

I'm going to stick out this arc, and from that point, I'll read Fairest on an arc-by-arc basis, depending on who the creators will be.  I guess we won't be seeing the next Chris Roberson Cinderella story anytime soon, after he so publicly resigned from DC the other week, which is too bad.  I hope they know better than to try to rush something through in order to meet publication dates; you never know with DC these days...

Fatale #5

Written by Ed Brubaker
Art by Sean Phillips

The first 'book' of Brubaker and Phillips's Fatale ends with this issue, as the reader really starts to see things come together.  Main character (of the flashback sequences, at least) Hank Raines has been abducted by the cultists, while Walt Booker, having performed some blood magic on himself, goes to meet with Josephine for what is probably the last time.

Since this book began, it's been a bit of a guessing game to try to figure out where each character's loyalties lie.  It's been clear that Hank is under Jo's spell, as Booker used to be, but the extent to which Booker has escaped her influence has never been too clear.

Those questions get cleared up here, and not necessarily in the way I expected.  We also get a good sense of the threat posed by Bishop and his people, and everyone ends up in a big fight scene in some creepy tunnels under San Francisco.

The issue then moves to an epilogue set in our time, where Nick is still trying to piece together what happened to his godfather, and what has happened to him.  I'm not sure if the next arc is going to remain in the current day, or if we will also see more flashbacks to Hank Raines's day.

Fatale has been a huge success for Brubaker and Phillips, and it is completely deserving of that, although I'm a little surprised that Criminal, their noir crime series, hasn't been more popular, as it was a much more accessible piece of work.  Who knows - maybe there is a renaissance of more sophisticated comics readers underway?  Or maybe it's just because Image better knows how to market a book like this than Marvel can.

Lobster Johnson: The Burning Hand #5

Written by Mike Mignola and John Arcudi
Art by Tonci Zonjic

I wasn't all that invested in this series when it began, but by the end, I was really pretty happy with it.  I think the first issue started off a little too slowly for my liking and was too mired in the standard trappings of a pulp vigilante to really catch my interest.  What kept me coming back was the strength of Tonci Zonjic's art (no surprise there - the guy's stuff is gorgeous), although I slowly developed more of an interest in the story.

The biggest problem with this series is that I don't care about Lobster Johnson at all.  The guy is a cipher - we know nothing about his motivations, or why he has such a dedicated network of helpers.  He doesn't seem like the type that anyone would go out on a limb for.  I think that future stories featuring him will really need to work at fleshing him out - it's not like when he first appeared in the Hellboy comics and fit in a supporting role - if he's going to star in his own book, there has to be a reason to care for him.

Still, I did enjoy this series in the long-run, but mostly because of the incredible set pieces that Mignola and Arcudi set up for Zonjic to draw.  Previous issues had some very cool scenes featuring the Black Flame, and this issue has an amazing image of the Lobster and a basement full of cannibals (although I don't understand how they are distinct from zombies).

Thursday, May 10, 2012

BPRD Hell on Earth - The Pickens County Horror #2

Written by Mike Mignola and Scott Allie
Art by Jason Latour

I'm a couple weeks late in reading this comic (thanks Diamond!), but it was well worth it, as these short little BPRD mini-series that the people in the Mike Mignola department of Dark Horse are putting out so many of these days are really quite excellent.

Everyone loves a big epic, sweeping story, but we sometimes forget that a focused, taut little mini-series can be just as, if not more, rewarding.  With the Pickens County Horror, Mignola and co-writer Scott Allie have crafted a terrific little look at the types of missions undertaken by the agents of the BPRD who aren't Abe Sapien, Johann Kraus or Liz Sherman, but that are regular people involved in some deeply weird crap.

This issue concludes the story of just what some American vampires (no relation to Scott Snyder's Vertigo characters) have been up to in rural South Carolina.  Mignola has rarely shown vampires in his Hellboy-verse (which is not in the same continuity as his Baltimore stories), but whenever they've appeared, there have been hints at a larger plot to literally seed the world with vampires, preparing for a particular date when they would all awaken.

In this story, Agents Vaughn and Peters have taken refuge in a shack covered in crosses, and lived in by an old man who is there to study vampires.  Peters is quite ill, and we learn that whatever the strange fog is that has descended on the town every night, it's had a hand in changing Peters into something else.

This issue is mostly filled with action, and Jason Latour has done a terrific job of filling the scenes with some creepy images.  The creatures that come out of the fog are kind of like jellyfish-people, which he makes work, and his establishing shots are great.

When I first saw that Dark Horse was planning on flooding the shelves with BPRD mini-series this year, I was annoyed (for the same reasons I don't like Marvel's double-shipping of their titles), but I do really like the way they are using these short series to examine different aspects of the 'Hell on Earth' status quo in this series.  So long as they keep giving us new situations like this, with such terrific art, I'm going to be buying whatever they come out with.

Wednesday, May 9, 2012

Morning Glories #18

Written by Nick Spencer
Art by Joe Eisma

If there's one thing about Nick Spencer's terrific series Morning Glories that you can always count on, it's that there is always another layer to the story waiting to be uncovered.  And it seems that each new layer adds new intrigue and mystery to the title.

This month, instead of the conclusion to the P.E. arc that we were expecting, we receive an issue that focuses on Jun, the quietest and most enigmatic of the main characters.  It's worth remembering that Jun's name is really Hisao, and that he switched names with his brother Jun, who is also a student at Morning Glories Academy.  Hisao has been thoroughly brainwashed by the faculty at the school, and it's been very unclear as to just what Jun's role in this series was going to be.

This issue begins a few years before the start of the series, where Jun (still called Hisao at that point) is being trained at an MGA-like facility.  We see him shooting a rifle, and then getting into a fight with his rival, a boy named Guillaume when he tries to take his target to Abraham, who appears to run this facility.  At that point, we see a glimpse of Ms. Darabont, the head teacher at MGA negotiating with Abraham for six students, one of whom is Guillaume.

In the present, Jun gets into a fight with Hisao, who believes that the strange events of a few issues back, which resulted in all the faculty and guards vanishing from the school, is his fault.  They fight, before Jun is rescued by Guillaume. 

Apparently, Guillaume and Jun are there on some kind of mission to rescue Abraham.  It's all a little complicated (not this series!), but also very interesting.  I would need to go back through some back issues, but I'm pretty sure that we saw Abraham visit each of the core cast members in flashbacks, but I'd assumed that he was recruiting them for the MGA, not for something else.  Also of interest is the relationship between Jun and Guillaume, which I'm sure could get the book banned in South Carolina...

Once again, Spencer delivers a compelling and mysterious book that raises more questions than it answers, but that is also a master class in character writing.

Tuesday, May 8, 2012

Fragment

by John Lang, with Jeff Sebank

This self-published comic was an impulse buy that I picked up at TCAF.  Lang has just written and drawn a comic about the Canadian WWI pilot Billy Bishop called Lone Hawk, and I thought this comic looked interesting.  I was not disappointed.

In a short amount of space, Lang constructs a pretty detailed vision of the future.  The story is set in 2036, in an America that has been riven once again with civil war and challenged by a new Depression.  Our main character wakes up for his night shift job only to learn that he and all his fellow employees have been laid off.  He makes his way to a bar, where we learn a great deal about the state of the Union from a news broadcast.  We also learn that our hero was involved in some 'Uprising' as a tech runner.

In a lot of ways, it feels like Lang was setting up a much longer series with this comic.  This comic was published in 2006, so it predates many of the financial problems that the comic depicts, which struck much sooner than the forecasted time frame.  If one sees the 'Uprising' as a form of Occupy Wherever, this book looks even more prescient.

Lang drew this comic in a noir-ish, thick lined manner that works very well with the material.  I enjoyed this comic, and I'm glad I picked it up.


The Mire

by Becky Cloonan

The Mire is a new mini-comic by comics goddess Becky Cloonan, which had its debut at TCAF last week-end.  This 'TCAF Edition' is slightly different from the version sold by Cloonan (buy it here, and get Wolves while you're at it!) in that the cover stock is not of the same quality as what the official release will have.  Knowing that I already bought this comic as a preorder when it was first available months ago, I found I still couldn't resist buying a copy from the lovely Ms. Cloonan in person.  That this edition has a very limited press run added to that desire.

Like Wolves, the mini-comic she made last year, this is a gorgeous little book.  It's set in some medieval period, and it involves a young squire, Aiden, being sent by his knight to deliver a message on the eve of a great battle.  Aiden has to be sent through something called The Withering Swamp, as any other passage takes him through enemy lands.  This swamp is known as a haunted, supernatural place, and Aiden is forced to face his fears as he journeys through it.

This is a strange, creepy story, with some wonderful art.  There is a bit of a twist at the end of the book that I thought I could see coming, but I still found myself swept up in the story, and I enjoyed it quite a bit.  Recommended.

Born #1-4

Written by Garth Ennis
Art by Darick Robertson and Tom Palmer

 I haven't read any of Garth Ennis's Punisher comics, and I've never been particularly interested in reading any.  I think, some time after Preacher ended, I reached my saturation point on Ennis's writing, unless he's writing a war comic.  Somehow, his war comic starring the Punisher that came out in 2003 got past me until this last week.

Born shows us what the end of the Vietnam War was like for Frank Castle. He places Frank, on his third tour of duty, in a mostly forgotten Firebase (Valley Forge) near the Cambodian border.  The officer in charge just wants to wait out the war, and is concerned more about rocking the boat than keeping his men alive.  Most of the soldiers are addicted to drugs, and hardly anyone cares about doing their actual job.

Frank, being the super-soldier that he is, is holding everything together, although his motivations aren't exactly pure either.  Ennis seems to suggest that the Punisher is a different persona, speaking to Frank, either from within, or from without, a concept that wasn't ever picked up on again, to my knowledge.  I made a conscious decision to read this as more of a war comic than as a Marvel comic, so I tended to fixate more on how Ennis portrayed the war as one completely bankrupt of purpose and justification.  Many of the usual Vietnam tropes were trotted out (grenades in the latrines, the overwhelming number of enemies outside the wire, etc.), but Ennis always uses these elements to good effect.

Darick Robertson and Tom Palmer created some very nice art for this book, as both their reputations demand.  I did find that their Vietnamese did not often look very Vietnamese, but other than that, this was a very likeable comic.