by Scott McCloud
I knew going in that The Sculptor, the new graphic novel by Scott McCloud, was going to be an impressive piece of work, but I was still surprised by the depth of emotion that McCloud imbued his story with.
David Smith is a young artist who has always dreamed of being a successful, famous sculptor. An early brush with art world fame fell apart because of the prickly nature of David's personality, and since then, his life has been very difficult. He can't get proper gallery representation, is about to lose his apartment, and is down to his last friend in New York. His family is all dead, and he has set himself a rigid set of rules to live by (no handouts or charity, ever, for example).
On his birthday, while quietly getting drunk by himself in a touristy diner, David is surprised to run into his great uncle Harry, who has been dead for many years. As it turns out, Harry is Death, in a rare human guise. He asks David what he'd be willing to trade for artistic success, and David quickly offers up his life. They enter into a Faustian bargain where David is given unparalleled artistic ability for two hundred days, at which point he is going to die. He readily agrees to this, because he is at a point where he values his artistic legacy more than his existence.
Of course, almost immediately, things begin to change for David. He has the ability to mold rock or steel with his bare hands, allowing him complete freedom in creating shapes and figures. That same day, though, he becomes the unwitting centre of a street theatre piece, and meets a girl who is going to change his life.
As the book progresses, a few things take place. First, we begin to suspect that David's artistic problems are more from a lack of having something to say with his art compared to ability; once he create anything he can imagine, he relies on creating representational pieces from his memory that only have meaning for him. When he holds a show in his apartment, it is likened to a Polynesian gift shop. Later, he is barred from returning to his apartment after his works crash through the floor, and homeless and in despair, he is taken in by the girl from the performance piece, Meg, who likes to make projects of helping people.
David pretty quickly falls for Meg, although it takes a lot longer for her to begin to reciprocate those feelings for him. As the book progresses, David becomes more and more aware of his deadline looming, as he searches for artistic and emotional fulfillment.
McCloud plays with a of stuff in this hefty graphic novel. The magical realism that allows the plot to take place doesn't feel very forced, although at the end I felt things became a little too comic-book. The base elements of this story - deals with the devil, finding love just before dying, the frustration of the creator who is unable to create - are not new, but McCloud mixes them very nicely.
His characters feel very real. David has always been a difficult person, especially after losing his parents and sister at a young age, and having to rely on himself in a very hostile world. His blind adherence to rules he's set out for himself, and his penchant for speaking plainly to people in positions of influence have put him where he is, and he does not have the tools to get himself out of his situation on his own. Meg is equally complex - endlessly generous, she suffers from depression and refuses to take medication for it.
McCloud literally wrote the book on graphic storytelling, so it's no surprise that this book is beautifully laid out and illustrated. He makes interesting use of panel borders, keeping a traditional page structure for most of the book, but bleeding to the edges of the page during scenes of great emotion or stress.
In all, this is a very powerful piece of work. McCloud really twists the knife towards the end, and while I don't love everything about the conclusion (which, again, gets a little too super-powers/comic bookish), I did feel a genuine ache for these characters upon closing the book. Read this.
Tuesday, March 24, 2015
Monday, March 16, 2015
Rachel Rising Vol. 2: Malus
by Terry Moore
With this second volume of his latest series, about a young woman who doesn't seem able to stay dead (despite giving it a couple of very good goes, unintentionally, in the first volume), Moore gives a much clearer picture of what is going on in the town of Manson.
It seems that the town once had a witch problem, and now Lilith, the first woman (remember her from Sandman?) is working to exact her revenge on the town for something that happened three hundred years before. Malus, a demon, has been working with her, but also working towards his own ends.
As for Rachel, the undead hero of this book? I don't want to spoil what her deal is.
As is always the case with Moore's work, character development is front and centre, and he's done a great job with characters like Rachel, her friend Jet (who now also can't die), and Rachel's Uncle Johnny, who is laid up in the hospital. Also, as is often the case, Moore's male characters are a little less nuanced, but I like the way people like Earl, the assistant mortician who is in love with Jet, and Dr. Siemen, the kindly doctor who keeps the body of his long-dead wife in his kitchen, round out the cast of this book.
Moore's art and draftsmanship are always very nice, and it's interesting to see him take what is, on the surface, a story about pretty ordinary-looking people, and twist it around to the point where demons are believable on the page.
My only complaint is with how quickly each of these trades read. I probably should have waited until the series was finished, and collected into a nice chunky omnibus...
With this second volume of his latest series, about a young woman who doesn't seem able to stay dead (despite giving it a couple of very good goes, unintentionally, in the first volume), Moore gives a much clearer picture of what is going on in the town of Manson.
It seems that the town once had a witch problem, and now Lilith, the first woman (remember her from Sandman?) is working to exact her revenge on the town for something that happened three hundred years before. Malus, a demon, has been working with her, but also working towards his own ends.
As for Rachel, the undead hero of this book? I don't want to spoil what her deal is.
As is always the case with Moore's work, character development is front and centre, and he's done a great job with characters like Rachel, her friend Jet (who now also can't die), and Rachel's Uncle Johnny, who is laid up in the hospital. Also, as is often the case, Moore's male characters are a little less nuanced, but I like the way people like Earl, the assistant mortician who is in love with Jet, and Dr. Siemen, the kindly doctor who keeps the body of his long-dead wife in his kitchen, round out the cast of this book.
Moore's art and draftsmanship are always very nice, and it's interesting to see him take what is, on the surface, a story about pretty ordinary-looking people, and twist it around to the point where demons are believable on the page.
My only complaint is with how quickly each of these trades read. I probably should have waited until the series was finished, and collected into a nice chunky omnibus...
Sunday, March 1, 2015
The Unwritten: Tommy Taylor and the Ship That Sank Twice
Written by Mike Carey
Art by Peter Gross, Kurt Huggins, Al Davison, Russ Braun, Shawn McManus, Dean Ormston, and Gary Erskine
I've had a complicated relationship with The Unwritten, the long-running Vertigo series by Mike Carey and Peter Gross. The first arc or so didn't do much for me, but I stuck with the title out of faith in the creators, and it soon became one of my favourite Vertigo titles. Somewhere, along the way though, I lost interest in the comic, as it became a little too lost under its own weight. A disastrous cross-over with Fables (that wasn't actually a cross-over, since it only happened in the one series) followed by a relaunch with a price increase was enough to get me to stop reading the book.
Somewhere in there, this graphic novel was published, but I guess I didn't even notice. This is an interesting book, clarifying one aspect of the series, and diving into another aspect which has been largely ignored.
This book is split between two stories. Wilson Taylor, author of the Tommy Taylor books, and father to Tom Taylor, writes in his journal about the first couple of years, when he managed to have his first novel published on the same day as his son's birth. We learn about how he managed to manipulate his mother into leaving Tom's life, and how he arranged to keep his real son tied in the public consciousness with his fictional son.
The majority of this book tells that story that is in that first Tommy Taylor novel. We learn about his parents' death, and how he ended up being raised in the kitchen of a school for wizards. We learn that he doesn't have the 'Spark', the precursor to a magical education, and we meet his close friends. Eventually, the Conclave, a group of powerful wizards, decide to raise the ship that his parents died on, as they tried to transport wild magic to the school. Bringing the vessel also brings with it Count Ambrosio, an immortal vampire. It goes without saying that it's up to Tommy and his friends to save the day.
The dual nature of this story is interesting, but I'm not sure that a reader new to these characters would have much of a clue as to what's going on in the Wilson Taylor sections. Although there are passing nods to Leviathan, the whale-spirit that lives off fiction in the regular series, no mention is made of the Cabal, or why Wilson is immersing young Tom in a sensory deprivation tank. Long-time readers are rewarded with this fleshed-out timeline, but I think the Wilson sections of this book would feel inconsequential to anyone else.
The Tommy story is enjoyable, in a YA kind of way. It does help to understand the bigger picture of this whole series to know Tommy's story, and see how it parallels and differs from the Harry Potter stories that it was clearly roughly based upon.
I found the approach to art in this book pretty interesting. Peter Gross provided layouts for the whole book, and gave it a consistent look, but the various finishers added their own voices to the mix. The only pages I found I could identify were Dean Ormston's, as his work is always pretty individual. This approach worked well to distinguish the Wilson pages from the Tommy ones, and to set apart different sections of Tommy's story.
I'm glad I read this book, and it does have me interested in picking up the last half-dozen or so issues of the second volume of Unwritten. Carey and Gross do great work together; I just wish this series hadn't gotten so bogged down that it lost me.
Art by Peter Gross, Kurt Huggins, Al Davison, Russ Braun, Shawn McManus, Dean Ormston, and Gary Erskine
I've had a complicated relationship with The Unwritten, the long-running Vertigo series by Mike Carey and Peter Gross. The first arc or so didn't do much for me, but I stuck with the title out of faith in the creators, and it soon became one of my favourite Vertigo titles. Somewhere, along the way though, I lost interest in the comic, as it became a little too lost under its own weight. A disastrous cross-over with Fables (that wasn't actually a cross-over, since it only happened in the one series) followed by a relaunch with a price increase was enough to get me to stop reading the book.
Somewhere in there, this graphic novel was published, but I guess I didn't even notice. This is an interesting book, clarifying one aspect of the series, and diving into another aspect which has been largely ignored.
This book is split between two stories. Wilson Taylor, author of the Tommy Taylor books, and father to Tom Taylor, writes in his journal about the first couple of years, when he managed to have his first novel published on the same day as his son's birth. We learn about how he managed to manipulate his mother into leaving Tom's life, and how he arranged to keep his real son tied in the public consciousness with his fictional son.
The majority of this book tells that story that is in that first Tommy Taylor novel. We learn about his parents' death, and how he ended up being raised in the kitchen of a school for wizards. We learn that he doesn't have the 'Spark', the precursor to a magical education, and we meet his close friends. Eventually, the Conclave, a group of powerful wizards, decide to raise the ship that his parents died on, as they tried to transport wild magic to the school. Bringing the vessel also brings with it Count Ambrosio, an immortal vampire. It goes without saying that it's up to Tommy and his friends to save the day.
The dual nature of this story is interesting, but I'm not sure that a reader new to these characters would have much of a clue as to what's going on in the Wilson Taylor sections. Although there are passing nods to Leviathan, the whale-spirit that lives off fiction in the regular series, no mention is made of the Cabal, or why Wilson is immersing young Tom in a sensory deprivation tank. Long-time readers are rewarded with this fleshed-out timeline, but I think the Wilson sections of this book would feel inconsequential to anyone else.
The Tommy story is enjoyable, in a YA kind of way. It does help to understand the bigger picture of this whole series to know Tommy's story, and see how it parallels and differs from the Harry Potter stories that it was clearly roughly based upon.
I found the approach to art in this book pretty interesting. Peter Gross provided layouts for the whole book, and gave it a consistent look, but the various finishers added their own voices to the mix. The only pages I found I could identify were Dean Ormston's, as his work is always pretty individual. This approach worked well to distinguish the Wilson pages from the Tommy ones, and to set apart different sections of Tommy's story.
I'm glad I read this book, and it does have me interested in picking up the last half-dozen or so issues of the second volume of Unwritten. Carey and Gross do great work together; I just wish this series hadn't gotten so bogged down that it lost me.
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