Sunday, January 19, 2014

The Judas Coin

by Walter Simonson

If asked to list my favourite comics creators from my pre-teen and teen years, Walter Simonson would definitely hold a place of prominence on that list.  His work on Thor was revolutionary, and I remember his run on Fantastic Four with fondness.  His X-Factor was visually stunning, and his Manhunter a classic of the superhero genre.

He hasn't been producing much in the last years, aside from a recent resurgence of variant covers and short art appearances on Indestructible Hulk and Legion of Super-Heroes.

He did release The Judas Coin in 2012, although I've only just now gotten around to reading it.  This is a very cool graphic novel, which begins with the crucifixion of Christ, and continues into a very futuristic 2087.  Each short story in this book is linked by the presence of a single coin, lost by Judas when he tried to return his thirty pieces of silver at the dawn of the Christian era.

Jumping through the various eras, this book also serves as a survey of some of the different, storied parts of the DC Universe's past.  Little-seen characters such as the Golden Gladiator, the Viking Prince, and Captain Fear star in the first chapters, while Bat Lash is given the 19th Century slot, and Batman and Two-Face represent the present day.  Simonson creates a new, 2070 version of Manhunter (unless this is just a really obscure DC character I never knew about) to finish up the novel.

Each of these stories involve some sort of misfortune that befalls the person holding on to Judas's coin.  It's a very effective framing device, that allows Simonson to tell a number of different stories that match the genre of each era.  Of course, the Viking Prince story involves large monsters like those Simonson drew in his Thor days, while the Bat Lash story takes place after a particularly heated game of cards.

I love Simonson's art, and the way in which he adapted things for each new chapter.  The Bat Lash chapter has a slight sepia-tone to it, and in the Manhunter 2070 story, the female adversaries look like they could have stepped out of an anime series.  The decision to construct the Batman story around the landscaped shape of a newspaper strip was an odd one, and while it looked nice, I hate having to read comics sideways, especially in hardcover.

It would have been nice to see some of the other eras of DC history or future represented here.  I would have loved a Justice Society of America chapter set in the WWII era, and for the book to have ended with the Legion of Super-Heroes, but I can see how the powers that be didn't want the book to be too visibly pre-New 52.  Still, this is a solid read, and worth checking out.

Saturday, January 18, 2014

The Thousand Autumns of Jacob De Zoet

by David Mitchell

It was through reading reviews of The Thousand Autumns of Jacob de Zoet: A Novel when it was first released in hardcover that I learned of David Mitchell and his work, which lead to my reading two of his other books (Black Swan Green and the brilliant Cloud Atlas) before tackling this rich and impressive novel.

Jacob De Zoet is a young Dutch man, working for the Dutch East India Company at the turn of the 19th century.  He has been sent to Dejima, the small island trading factory in Nagasaki Bay, at a time when Japan was kept strictly off-limits to foreigners.  The Dutchmen of the Company, with their various slaves and servants from other parts of the world, are practically kept prisoner, but are also the source of much lucrative trade, and the power that comes with it, and so are accorded a level of respect and deference.

De Zoet has arrived on Dejima with a new manager, the previous one having been revealed as a thief and scoundrel.  De Zoet's job is to perform some forensic accounting on the Company's books, and to determine how bad the damage is.  His goal is to raise enough money for himself through his honest work that he can return to Denmark and be with the girl he wants to marry.  Of course, it's not long before he meets the mysterious Orito Aibagawa, and he falls for her.

To all intents and purposes, the first third of this book gives the impression that the whole novel is a historical romance of manners and status, kind of like a historical multicultural Remains of the Day, but anyone who has read Cloud Atlas should know better than to expect that kind of adherence to conventions from a writer like Mitchell.

Soon enough, the book becomes more concerned with the goings on at a mountaintop shrine owned by a powerful Lord.  At this place, women are systematically 'engifted' with the seed of the monks at the shrine, although the purpose of this ritualized rape is unknown to just about everyone.  At this point, the book becomes a little more adventurous in nature, reminding me of a Kurosawa samurai movie.

Later still, a British frigate appears in the harbour, looking to take over Dejima and the trade that takes place there, and the novel tacks in yet another direction.

What makes all of this work is the steady hand of Mitchell's writing, and his strong sense of character.  As the story progresses, the characters, especially De Zoet, and his favourite Japanese interpreter, undergo a number of changes, and hold the reader's attention.

Mitchell does an excellent job of breathing life into such a foreign and distant point in History.  His description in the book is phenomenal, often using short declarative, almost haiku-like sentences to paint the scene for each new chapter or setting.

I really enjoyed this novel.

Saturday, January 11, 2014

Good-Bye

by Yoshihiro Tatsumi

I'm pretty sure that, with Good-Bye, I've now read all of Drawn & Quarterly's collections of Yoshihiro Tatsumi's manga that have been published so far.  Tatsumi really is a marvel, and I consider myself lucky to have been able to have read so much of his work.

Lucky, and kind of depressed, as his stories are all about people who have been brutally isolated by modern, post-war Japanese society.  In one story, a man mourning his upcoming retirement decides to spend all of his money so that his cold and controlling wife doesn't get any of it, and even manages to end up in bed with the girl he's had a crush on, only to find the entire thing so incredibly sad and empty.

Another story has a young man become the only resident of his apartment building, after a corpse is discovered in the adjoining apartment.  In another tale, a young woman decides to prostitute herself out to American soldiers stationed nearby, mostly because she doesn't know what else to do with herself.

This is a very bleak book, and with its frank and sometimes explicit approach to sexuality, not at all what I would have expected to have been published in Japan in the 70s.  These are very literary and mature stories, and reading them in quick succession is a little numbing, but ultimately in a good way.

Friday, January 3, 2014

The Journal of the Main Street Secret Lodge

by Steven Gilbert

I'm always on the lookout for interesting historical comics and graphic novels, and when I saw this show up at the store where I shop, I was intrigued.  The book, by Steven Gilbert, who apparently built a bit of a name for himself in the Canadian independent comics scene in the 90s, is set in the town of Newmarket (now basically just a suburb of Toronto) at the end of the 19th century.

The title is a little bit misleading, as there is no Main Street Secret Lodge in evidence, but we are given an interesting look into a place at a time where society was going through rapid change.  At the centre of this book is a story called 'Cold Cold Ground', which follows a pair of bank robbers, a man and a woman, who have come up from the States.  They attack a Northern Outpost, drawing away Captain Gilbert (presumably an ancestor of the author), so that they can rob a bank on Main Street.  That robbery doesn't go well, and there is a fair amount of bloodshed.  As the robbers flee, things get even worse for a small family we are introduced to earlier.

This story is bookended by some random information on crime in that time (there is a lengthy essay on how people used to rob hotels), and portraits of 'billiards' girls in the nude.  In the middle of the story are a couple of pages about the growth of the railroad, and throughout the book are large pictures of scenery and establishing shots.

Gilbert is a strong cartoonist with a deep love of cross-hatching, and the place he is portraying.  His publisher, from what I can tell, is a comics store in Newmarket, and it's clear that this unconventional book is a passion project.  I enjoyed it, and would gladly return to the journals of the Main Street Secret Lodge, if given another opportunity.

Thursday, December 26, 2013

Escalator

by Brandon Graham

I've been a big Brandon Graham fan since first learning about his work a little while after the first volume of King City came out.  This book, Escalator, collects a number of his earlier comics stories, and it is pretty fantastic from cover to cover.

When I think of Graham's work, I always think of strange and complicated futuristic cities, characters who just seem to get by living in the urban environment, and endless sight gags and puns.  All of that is represented here, and the book makes me feel like I'm watching Graham figure out a number of things as a writer and an artist.

In one story, a writer is just trying to get some work done when interrupted by a demon or something, who is trying to take his soul.  In another strip, a couple hang out on their balcony.  In another story, a young artist and his friend tag trains.

There is definitely an autobiographical feel to much of this book.  In one strip, young Graham is having a hard time making things work for himself, and can't help but realize that while he's climbing stairs to a friend's walk-up that he's crashing at, Moebius is probably dreaming of crystals.

This is a very enjoyable book, and a must-have for anyone who has enjoyed King City or Multiple Warheads (there is a MW short here too).  If you only know Graham from his amazing writing on Prophet, this is still worth checking out, as you can connect the dots from that work to this.

Tuesday, December 24, 2013

The Saviors #1

Written by James Robinson
Art by J. Bone

We all know the score these days - Image Comics launches a new series, everyone gets really excited about it, there's some action on the after-market, and the world is just a little bit richer for it all.  This has been going on for a while now - it was a trend even before Saga dropped.  What I've liked best about this is the novelty of the books that have been appearing, and the quality of the creators involved.

This year, as the only book being published by Image this week, we get the first issue of a new collaboration between James Robinson, who is best known for his work on Starman at DC comics, and cartoonist extraordinaire, J. Bone, who has worked all over the place at different times.

This series is set in a tiny, dusty desert town.  Right from the beginning, we are introduced to Tomas, a bit of a layabout who loves his town, loves getting high, and finds that life generally treats him pretty well.  He has a big drugged-out heart-to-heart with a lizard while smoking up one day, and later, while under the influence, manages to convince himself that the town's Sheriff is actually a lizard-man, or an alien, or something.  Of course, this being comics, the cop is most definitely a lizard-man, and he comes after Tomas for knowing too much.

Most of this issue is given over to the typical first issue stuff - we get a real strong sense of place and character from this issue, and Robinson and Bone work very well together to establish that.  Tomas's ongoing narration lets us understand him perfectly, while Bone's art makes the town a very familiar place.  Robinson's writing reminds me a little of his Leave It To Chance series, although this is a more 'mature' title.

I'm definitely looking forward to seeing where this series takes us.  Robinson has been hit-or-miss in the years since Starman ended, but this series is different enough from that work that I get a real positive vibe off of it.

Saturday, December 21, 2013

Hawken: Melee #2

by Jim Mahfood

In such a busy new comics week as this last one was, it would be very easy to overlook something like this comic, but luckily, I noticed that Jim Mahfood was writing and drawing a video game comics tie-in.  I guess this Hawken: Melee series is a series of one-off issues, although it appears that the other issues are a little more traditional in their creators.

This issue, however, has Jim Mahfood doing a science fiction comic.  I couldn't possibly pass it up.  I have no idea what this Hawken stuff is all about, but it looks like it involves people fighting each other in walking battle tank things.

The story is about a single pilot, Lance Armourstrong, who while skilled, is a complete narcissist and liability to his team.  When the comic opens, we see Lance out for a night on the town with his fellow pilots, who are quietly plotting against him.

Mahfood is a master cartoonist, and it's a real treat to see him handle something like this.  He brings a hip-hop sensibility to everything he touches, and I like seeing how that applies to a project that would have presumably had a fair amount of direction from the game makers.

I hope to see more things like this coming from the newly revitalized Archaia (of course, I'd be even happier to see them finish off more of extant and unfinished projects like The Secret History).

Sunday, December 8, 2013

Leaving Megalopolis

Written by Gail Simone
Art by Jim Calafiore

Living in Canada has made participation in most Kickstarter campaigns prohibitively expensive, as the shipping rates for graphic novels have become a touch exorbitant over the last couple of years (thank you Peak Oil).  When I saw that Gail Simone and Jim Calafiore, the creators behind The Secret Six, my favourite DC comic of the new century, were collaborating on a creator-owned graphic novel though, and that they had priced it reasonably, I was more than happy to support the endeavour.

Leaving Megalopolis is the kind of book you would expect from these two, were they not fettered by corporate sensibility.  The story is set in a city filled with powered heroes, which gives it the reputation of being the safest city in the United States.  Something has happened though, and it's turned all of the heroes into killers with no respect for the human lives they had previously spent so much time protecting.  Now, they roam the city searching for people who have been hiding out, and force people to turn on one another to survive for a day or two longer.

The closest we come to a hero in this book is Mina, a police officer (maybe) who starts to pull together a small group of people to try to escape the city limits.  As we follow them from one disturbing scene to another (this book doesn't reach Crossed levels of gore, but it comes close), we are shown flashbacks to various stages of Mina's life, and come to appreciate her as the sort of complex female character that Simone writes so well.

Jim Calafiore is one of those excellent artists who, I've felt, doesn't get near the recognition he deserves.  He has a strong sense of character in his figures, although I started to wonder if some of the Kickstarter rewards involved getting backers drawn into the book, as a few people looked very photo-referenced in places.  He also writes and draws a backup story that helps flesh out a few of the super-powered characters we see in passing earlier in the book.

In all, this is a very capable graphic novel.  There has already been some talk on-line about revisiting these characters and this location, which doesn't seem like it would be too easy to do, but I do know that I'll be there to support any future collaborations between this duo.

Monday, December 2, 2013

The Orenda

by Joseph Boyden

Joseph Boyden is one of my favourite contemporary authors, and I was pretty excited to dive into The Orenda, his newest novel.  It is set in 17th century Huronia, and is narrated by three people whose lives have become intertwined, despite the way they feel about one another.

Bird is a Wendat (Huron) warrior whose family was taken from him in an assault by a group of Haudenosaunee (Iroquois).  While travelling one summer, Bird and his group come across a Haudenosaunee family and slaughter them, taking with them a young girl as a hostage.  Later, Bird chooses to adopt this girl, named Snow Falls, as his own daughter.  Our third narrator is Father Cristophe, a Jesuit priest sent to live among the Wendat to learn their ways and to convert them to Christianity.

The novel is basically a chronicle of how contact with Europeans led to the downfall of the Wendat people.  Christophe means well, but he brings disease into the community, and sows distrust.  Bird frequently wishes to kill him, but as the Wendat become more dependent on the tools, weapons, and favour of the Iron People of Kebec, he has no choice but to protect the priest, and eventually grow to admire him.

Snow Falls cannot harbour her anger towards Bird forever, and over the course of the book we watch her grow into an independent and strong woman.  Bird is the most unchanged person, yet he is the one who most fully has to absorb the brunt of the changes brought to his people as they are devastated by sickness, and subjected to increasingly harsh and large skirmishes with the Haudenosaunee.

Basically, Boyden has written a fictionalized accounting of what happened at Ste. Marie Among the Hurons, a Jesuit mission founded on the shores of Lake Huron.  Christophe is a stand-in for Father Jean de BrebĂ©uf, and meets an incredibly similar fate.  He does a terrific job of recreating the society and values of the Wendat people, bringing their culture back to life, and not bogging down the story too much in exposition.

Having studied this time period, and having read other novels such as Brian Moore's Black Robe and William T. Vollmann's utterly superb Fathers and Crows, much of what was on display here felt familiar and perhaps a little predictable.  When Boyden had his priests pull out the Captain of the Day, a wind-up clock used to mystify and command potential converts, I groaned a little, thinking of the Captain Clock scenes in the film version of Black Robe.  I don't know if this was a common trick, or something that was invented for the film, but I found it a bit repetitive here.

Still, despite all that, this is an incredible study of three people in a time that we don't think of often enough in this country.  Boyden's mastery of their voices, and the inevitable violent ending to this book kept me riveted throughout.  I especially liked the small nod to his other novels, which felt like a bit of a reward for loyal readers.

Saturday, November 30, 2013

Letter 44 #2

Written by Charles Soule
Art by Alberto Alburquerque

When this new series debuted last month, I found the first issue to be very exciting, and very well balanced between exposition and character development.  Now, this second issue has me even more excited about the future of this series.

A small group of scientists and military personnel have been sent on a multi-year mission, a one-way trip, to the outer reaches of our solar system to investigate what looks like an alien mining operation.  The framework for this series is that new President of the United States, its 44th, has just become aware of what has been going on, and is trying to figure out how to respond to it while maintaining his political ideals, and trying to fix a country that has been brought to the point of economic and diplomatic ruin.

In this issue, the astronauts have crossed through a sensor-jamming barrier created by the aliens.  This has shorted out their vessel, requiring repairs, and gives us readers a chance to get to know the characters a lot better.  This is not a typical Hollywood blockbuster where the characters need only fit vague stereotypes; instead, writer Charles Soule has provided more than enough material for storylines to take place within the ship that don't necessarily have to be about the aliens.

At the same time, President Blades is getting up to speed on the technological advances the US has made (and is sitting on) to help them with this mission, and to defend against the aliens should they choose to come and attack Earth.

I really like the way Soule is balancing this book, and the way that artist Alberto Alburquerque is depicting things.  I know that there has been a lot of interest in this series, especially since news came out of a television deal, and I urge people to pick this up; it's a very good comic.

Black Science #1

Written by Rick Remender
Art by Matteo Scalera

I am very happy to see that Rick Remender is returning to Image Comics with new creator-owned work.  I've been enjoying his stuff at Marvel (Uncanny X-Force is a modern classic), but have missed seeing what he comes up with without any fetters or editorial hindrances.

The first issue of Black Science is an exciting study in how to launch a new series.  The issue is narrated by Grant McKay, a scientist who has led a group of people, including a financial backer and his wife and kids, on some sort of inter-dimensional journey.  The comic opens with Grant and a friend, Jen, racing through an alien landscape to return to their group before their device jumps everyone to another dimension.  Grant needs to fill the device with clean water, or everyone will be vaporized when the machine starts working (it's a MacGuffin, but an effective one).

The world they are in is definitely strange.  They are being chased by fish people outside of a temple that is on a giant turtle's back.  Grant makes his way into the temple, which is populated by frog people who can fire some sort of electric charge from their tongues.

What makes this issue so effective is Grant's narration, as he reflects on some of his life choices, such as the decision to devote his life to the study of 'black science', and the effect it has had on his family.  He is determined to save them, as the clock runs down, but he keeps running into obstacles.

Much of this book reminded me of Remender's classic Fear Agent comic.  In it, Heath Huston has been all but destroyed by the mistakes he made trying to keep his family safe in the wake of alien invasion.  In this book, Grant (which, if I'm not mistaken, was Heath's son's name) has the opportunity to proactively avoid Heath's fate, and I imagine that's what most of the drama of the series will spring from.

Matteo Scalera is an excellent collaborator for Remender on this book.  He's capable of taking the wildest ideas, and making them equally plausible and even wilder.  There is a Dan Brereton feel to some of his character designs, but the kinetic energy of each page is definitely Scalera's.  If the group keeps jumping to different dimensions every couple of issues, I imagine that we're going to see some pretty wild stuff in this book.

I like the way Remender introduces the rest of the group, immediately sowing suspicion that someone is working at cross-purposes to everyone else, and quickly outlining rivalries and jealousies.  I feel that there is going to be a lot of fertile ground to explore in this reworking of the Lost in Space concept.  I already can't wait for the next issue.

Tuesday, November 26, 2013

Get Jiro!

Written by Anthony Bourdain and Joel Rose
Art by Langdon Foss

I don't follow celebrity chefs or the whole 'foodie' movement, so I didn't pick up this comic because Anthony Bourdain's name was on the cover.  I grabbed it because Vertigo graphic novels are reliable, and because Langdon Foss's art looked intriguing.

Get Jiro! is set in a near-future Los Angeles where social and political power has been placed in the hands of two competing chefs.  Bob is at the centre of a massive conglomerate of restaurants, and is one of those chefs who cares little for minor concerns like species endangerment in his quest to cook what he wants.  Rose, on the other hand, is a firm believer in eating locally and sustainably (at least, in public).

Between the two is Jiro, a sushi chef who operates a tiny restaurant on the outskirts of the city.  After slicing off the heads of some customers who have ordered California Rolls and dipped their rice in soy sauce, Jiro finds himself on both super-chefs' radars.  As they try to enlist him, he in turn sees an opportunity to disrupt the power structure and give more independent chefs freedom.

The book is pretty entertaining, and at times quite bloody.  The writers give just enough exposition for the setting to be clear, and let things roll out at a good pace.  Langdon Foss's art is terrific.  He has the detail of a Frank Quitely or Geof Darrow, but with a more animated style.

I really wish Vertigo made more OGNs like this.

Thursday, November 21, 2013

Sex Criminals #3

Written by Matt Fraction
Art by Chip Zdarsky

Sex Criminals is easily the funniest, most touching, and most surprising comic on the stands today.  Matt Fraction and Chip Zdarsky have found the perfect blend of humour, character development, titillation, and irreverence in this new series.

Suzie and Jon, who have only just met, have the strange ability to stop time when they orgasm.  Neither has ever met anyone else who can do this, and now that they've found each other, they are curious to see where their new relationship might need.  Which includes using their ability to rob banks, as we keep seeing in the comics' framing sequences.

Most of this issue is given over to the rest of Jon's growth and development, including his first time with a woman (his first time with a man gets some space too).  As the issue progresses, we get to see the new couple's first visit to Cumworld, the porn-store that Jon has been frequenting since his pubescent days (complete with a dildo-fight), and a musical number in a pool hall.  Trust me, the musical number, which has the lyrics to a Queen song covered by Matt Fraction's discussion of why they couldn't use the lyrics to the Queen song, is worth buying the book for alone.

Zdarsky peppers this book with hilarious little visual gags (I'd like to know how much time he's spent imagining Cumworld), while still making such a ridiculous concept feel perfectly realistic.

As great as this comic is, it's only enhanced by the best letters page in comics, since at least the early days of Powers at Image.  The readers that write in treat this book as something between a traditional superhero comic and Dan Savage's advice column.  Brilliant, disturbing stuff all around.

Tuesday, November 12, 2013

King David

by Kyle Baker

I'm not sure how it is that I never knew that this book existed, as a new Kyle Baker release is usually something that gets a lot of press, but this Vertigo graphic novel that was released in 2002 completely missed showing up on my radar until just recently.

King David is Baker's take on the Biblical figure, who fought Goliath, earned the enmity of King Saul, and eventually became a terrible leader for Israel.  I am woefully ignorant of the details of pretty much all Bible stories, and so much of this was new to me (or vaguely familiar).  For that reason, I can't say to what degree Baker was taking liberties with his story, but I did enjoy the way he used contemporary vernacular in the historical setting.

Baker's art is both wonderful, and wonderfully odd.  He has constructed many of his backgrounds digitally, and has put an odd amount of detail into them.  His character work reads and looks great, but there are some pretty big issues with the pacing of the book.

In all, this is a very odd project, but I enjoyed it for that reason.

Tuesday, November 5, 2013

The 'Nam Vol. 3

Written by Doug Murray
Art by Wayne Vansant, Sam Glanzman, Michael Golden, Geoff Isherwood, and Frank Springer

Two weeks ago, I read GB Tran's brilliant family memoir Vietnamerica, and I couldn't think of a better follow up than the third trade of Marvel's mid-80s series The 'Nam, which set out to tell the story of the Vietnam War, from an American perspective, in real time.

This trade encompasses the Tet Offensive, and many of the major events, such as the assassination of Bobby Kennedy, that gripped Americans in 1968.  As always, this series explores the war through a very narrow lens, focussing on one infantry brigade, and the people who interact with them.

There is not much effort to understand the war from the Vietnamese perspective; the locals are portrayed as either the enemy or as interchangeable assistants, but that's not the goal of this series.  Instead, it is to give the reader a more or less realistic understanding of what the American soldiers had to go through.  We see them piling in and out of helicopters, taking fire from unseen positions, and having to deal with the absurdity of rules of engagement that allowed the Viet Cong to disappear into Cambodia with impunity.

Writer Doug Murray does a great job of building characters slowly and episodically, as new soldiers join the 23rd Brigade frequently.  He's helped a great deal by Wayne Vansant, who is the most consistent artist on this book, and who excels at balancing a loose cartoonish style with the difficulty of the setting and situations he has to draw.  Michael Golden provides two black-and-white stories at the end of the book that are gorgeous.


It seems that Marvel has stopped collecting this series in trade, and that means I need to start tracking down the individual issues, as I really want to see where this series ends up.