by Wes Craig
I've been a big fan of Wes Craig's work on Rick Remender's excellent series Deadly Class, and first saw the potential in his art when he drew a few issues of the good Guardians of the Galaxy run, but had never read anything he had completed on his own before walking past his table at TCAF this year. I thought it wasn't much of a risk to take a chance with Black Hand Comics, his collection of three stories that were originally released online. The book is a wide, narrow hardcover, and each story shows off a very different approach by Craig.
The first, The Gravedigger's Union is a fun story about the real work of cemetery maintenance crews, which is mostly done after dark, when the dead get up. It's told in black and white.
The second story, Circus Day, is a bit of a coming of age story about a boy who visits a travelling circus with his sister, after being forbidden to do so by his father. The kid wants to see the freakshow, despite not having enough money to enter. When his sister goes off with one of the acrobats, he gets up to some mischief. Visually, this story is closest to Craig's work on Deadly Class, although he uses more painterly effects, and has some fun with sound effects.
The final story, The Seed, is the creepiest, and best shows off just how good Craig can be. The story is slight; it's about a man who is fleeing from some people who took him in and helped him, but who seem to be a part of a cult. There's a darker aspect to this, but I don't want to spoil it. Here, Craig tells the story in a mix of flashback and present, and it's easy to envision these pages being spread in a straight line around a gallery wall.
This is a very impressive book, although it is frustratingly finished too soon.
Tuesday, July 28, 2015
Monday, July 13, 2015
Memetic #1-3
Written by James Tynion IV
Art by Eryk Donovan
James Tynion IV is probably best known for his Batman work, supporting Scott Snyder since the New 52 relaunch in a number of ways, but he is also building a name and following for himself with his excellent body of work being published by Boom! His The Woods is one of my favourite ongoing comics, and I've been enjoying UFOlogy lately.
This is why I decided to give Memetic a shot. It's a three-issue mini-series, but each issue is oversized, and therefore Tynion has a lot of space to play with his themes.
In this story, a picture has gone viral on the Internet. It's an image of a happy little sloth, with a background of concentric circles. It looks exactly like the type of thing that people put funny sayings on. What makes this particular image different, though, is the way it makes people feel. It induces a sense of elation, and creates in people a form of mania that encourages them to pass it on to others, and to spend hours looking at it.
Our point-of-view character for most of the series is Aaron, a young college student with a number of issues. To begin with, Aaron is completely colourblind, and wears a hearing aid (which becomes instrumental to the plot later on). When he looks at the picture, he feels nothing, and is having a hard time understanding why people are so obsessed with it. He'd rather worry about the fact that his boyfriend is not returning his calls.
Anyway, it doesn't take long before we realize that there is a lot more going on with this picture, and that it is rewriting the human brain somehow. Another person who has figured this out is a retired officer in the Army, who used to specialize in information-based attacks. He suffers from macular degeneration, and is therefore also unable to see the image properly. He attempts to rally some of his old contacts, but is hard-pressed to find anyone in charge who hasn't seen the image.
And then things start to change. The people who have looked at the picture begin to change into 'screamers', and things get very weird.
Tynion does a very good job of setting up this plot, and extrapolates nicely from our current obsession with social media. He lifts some ideas from zombie and Apocalyptic stories, and then gives us a big finish that will leave the reader looking for more information.
Eryk Donovan is not an artist I'm familiar with, but he's very talented. His work reminds me a little of Sean Murphy (it's the noses, which I've always thought of as Chris Bachalo noses), but is a freer artist in a lot of ways.
This series is thought-provoking and very effective. I recommend it, and anything else that Tynion is doing at Boom!
Art by Eryk Donovan
James Tynion IV is probably best known for his Batman work, supporting Scott Snyder since the New 52 relaunch in a number of ways, but he is also building a name and following for himself with his excellent body of work being published by Boom! His The Woods is one of my favourite ongoing comics, and I've been enjoying UFOlogy lately.
This is why I decided to give Memetic a shot. It's a three-issue mini-series, but each issue is oversized, and therefore Tynion has a lot of space to play with his themes.
In this story, a picture has gone viral on the Internet. It's an image of a happy little sloth, with a background of concentric circles. It looks exactly like the type of thing that people put funny sayings on. What makes this particular image different, though, is the way it makes people feel. It induces a sense of elation, and creates in people a form of mania that encourages them to pass it on to others, and to spend hours looking at it.
Our point-of-view character for most of the series is Aaron, a young college student with a number of issues. To begin with, Aaron is completely colourblind, and wears a hearing aid (which becomes instrumental to the plot later on). When he looks at the picture, he feels nothing, and is having a hard time understanding why people are so obsessed with it. He'd rather worry about the fact that his boyfriend is not returning his calls.
Anyway, it doesn't take long before we realize that there is a lot more going on with this picture, and that it is rewriting the human brain somehow. Another person who has figured this out is a retired officer in the Army, who used to specialize in information-based attacks. He suffers from macular degeneration, and is therefore also unable to see the image properly. He attempts to rally some of his old contacts, but is hard-pressed to find anyone in charge who hasn't seen the image.
And then things start to change. The people who have looked at the picture begin to change into 'screamers', and things get very weird.
Tynion does a very good job of setting up this plot, and extrapolates nicely from our current obsession with social media. He lifts some ideas from zombie and Apocalyptic stories, and then gives us a big finish that will leave the reader looking for more information.
Eryk Donovan is not an artist I'm familiar with, but he's very talented. His work reminds me a little of Sean Murphy (it's the noses, which I've always thought of as Chris Bachalo noses), but is a freer artist in a lot of ways.
This series is thought-provoking and very effective. I recommend it, and anything else that Tynion is doing at Boom!
Tuesday, July 7, 2015
Lunarbaboon Vol. 1
I picked up the first volume of Lunarbaboon as a bit of an impulse buy at TCAF this year. It's a collection of webcomics that focus on the joys and tribulations of fatherhood.
The father has a young son, Moishe, and, one presumes, a very patient wife. Many of the strips, which never run more than two pages, fall into the standard structure for this type of thing, showcasing the funny things that kids say, or describing humorous observations that occur to the cartoonist. These are often pretty amusing.
Even better, though, are the strips that really make use of the freedom comics allow. The cartoonist often shows great imagination in layout or in portraying the world through either the child's, or the very creative dad's, eyes.
There is a poignancy to this book, and it is often very sweet, while also often very truthful, and occasionally, even harsh. Not knowing if the payoff for each strip is going to be a punch to the gut or a laugh is a big part of the fun of reading this book.
Once again, proof that just about anything you buy at TCAF is going to be good...
The father has a young son, Moishe, and, one presumes, a very patient wife. Many of the strips, which never run more than two pages, fall into the standard structure for this type of thing, showcasing the funny things that kids say, or describing humorous observations that occur to the cartoonist. These are often pretty amusing.
Even better, though, are the strips that really make use of the freedom comics allow. The cartoonist often shows great imagination in layout or in portraying the world through either the child's, or the very creative dad's, eyes.
There is a poignancy to this book, and it is often very sweet, while also often very truthful, and occasionally, even harsh. Not knowing if the payoff for each strip is going to be a punch to the gut or a laugh is a big part of the fun of reading this book.
Once again, proof that just about anything you buy at TCAF is going to be good...
Monday, July 6, 2015
Wild Blue Yonder #1-6
Written by Mike Raicht, Zach Howard, and Austin Harrison
Art by Zach Howard
I'd heard some good things about Wild Blue Yonder, a science fiction series from IDW, and jumped at the chance to pick up a full set recently.
This is a very good sci-fi adventure comic for fans of Mad Max. In the future, most of the Earth is uninhabitable, due to radiation and other environmental factors, and the luckiest people are the ones who live in the sky, on flying fortresses. Cola and her people live on the Dawn, which apparently is able to keep flying without fuel (this is never explained), which makes them a target for pirates and others who want to break themselves of dependency on fossil fuels (which are squeezed out of the Earth by a frequently mis-treated servant class).
Because of the violence inherent in this world, mixed with the lack of resources, especially ammunition, the fortresses have developed an interesting method of defence. Pilots like Cola fly their planes, and transport 'bullets', jetpack-wearing warriors who often go into battle with axes.
When the series opens, Cola is looking to recruit a new bullet after her previous one died on a mission. She finds Tug, the son of a miner, and we see the Dawn and its systems through his eyes. We quickly learn that things are not good between Cola and her mother, who runs the place, and that Cola's independence and flying skills are a problem between them. Worst of all, they both blame Cola for the previous bullet's death.
As the series progresses, we learn that the Judge, the commander of a large fleet, has his hopes set on taking the Dawn, and he has a variety of plans in place to make that happen.
This series is gorgeous. Zach Howard's art reminds me a lot of Sean Murphy's (in fact, comparisons to The Wake wouldn't be inaccurate), and his air battles are pretty incredible. Nelson Daniel's colours work very well; you can almost feel the heat off the various fires that fill the last two issues.
There's a fair amount of sticking to genre tropes in this story, but at the same time, in just six issues the writers had me caring about the characters and their world, and the art really made this book stand out. Recommended.
Art by Zach Howard
I'd heard some good things about Wild Blue Yonder, a science fiction series from IDW, and jumped at the chance to pick up a full set recently.
This is a very good sci-fi adventure comic for fans of Mad Max. In the future, most of the Earth is uninhabitable, due to radiation and other environmental factors, and the luckiest people are the ones who live in the sky, on flying fortresses. Cola and her people live on the Dawn, which apparently is able to keep flying without fuel (this is never explained), which makes them a target for pirates and others who want to break themselves of dependency on fossil fuels (which are squeezed out of the Earth by a frequently mis-treated servant class).
Because of the violence inherent in this world, mixed with the lack of resources, especially ammunition, the fortresses have developed an interesting method of defence. Pilots like Cola fly their planes, and transport 'bullets', jetpack-wearing warriors who often go into battle with axes.
When the series opens, Cola is looking to recruit a new bullet after her previous one died on a mission. She finds Tug, the son of a miner, and we see the Dawn and its systems through his eyes. We quickly learn that things are not good between Cola and her mother, who runs the place, and that Cola's independence and flying skills are a problem between them. Worst of all, they both blame Cola for the previous bullet's death.
As the series progresses, we learn that the Judge, the commander of a large fleet, has his hopes set on taking the Dawn, and he has a variety of plans in place to make that happen.
This series is gorgeous. Zach Howard's art reminds me a lot of Sean Murphy's (in fact, comparisons to The Wake wouldn't be inaccurate), and his air battles are pretty incredible. Nelson Daniel's colours work very well; you can almost feel the heat off the various fires that fill the last two issues.
There's a fair amount of sticking to genre tropes in this story, but at the same time, in just six issues the writers had me caring about the characters and their world, and the art really made this book stand out. Recommended.
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